I hope its not COD speed in terms of kills. I like how Halo took a little longer so I hope its somewhere in between.
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Phil, I'm with you. I understand how supers, heavy weapons, melees, grenades and even some special weapons can reduce the overall mean time of encounters considerably - there's a ton of lethal options out there to destroy your opponents. However, it seems in COD that every encounter was over in less than a second and that was too fast IMO. Halo 2 was like the baby bear (as well as most of the Halo MP) - just right. JTS
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- From the [url=http://www.gameinformer.com/b/podcasts/archive/2013/12/26/special-edition-podcast-bungie-destiny.aspx]Game Informer "Special Edition Podcast: Bungie's Destiny"[/url]: [b]- The "speed" of gameplay varies from activity to activity, mode to mode.[/b] Some modes like story-missions have a slower cadence that lets you really take in the world. Others, like strikes are meant to be quick arcade-like, clear the room experiences. PvP's pace was described as somewhat reminiscent of Halo 2. Faster, but map control is still important as well as being tactical. A truly skilled player can still turn a fight around with a couple well-placed shots.