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3/4/2013 4:00:44 AM
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I highly doubt that we'll get these options in consoles anyways, due to the steep cost for even indie developers to release content to their respective console marketplaces. Besides, damage meters generally ruin the game for the casual player
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  • Would be nice but maybe they could just include it in the game.

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  • Why do you think they would ruin the game for casual players? It wouldn't be necessary to download ANY add-ons if you didn't want to, and you'd be able to disable them at any times just like any other add-on in a game. The app would be Bungie's own that would be a medium through which you you download user-submitted add-ons. The add-on-makers wouldn't need to get anything approved through the indie marketplace.

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  • You can't download and install software on a PS3 unless Sony gives it the okay, same for 360 and Microsoft. Unfortunately that means no "bungie hosted" add-ons. As for the "ruin the game" comment, I was speaking specifically about Damage Meters. Damage meters give a baseline for elitest and hardcore players to become judgmental in regards to DPS and overall effectiveness and skill, best not to add ammo to their arsenal.

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  • hmm... that's silly. Hooooow about a user add-on creation web app. Where you can have a bunch of base add-ons (Damage Meters, Minimaps, More UI Things I Can't Think Of), that you can customize into oblivion. Then, you can upload them to the Web App and have your account update in-game. That way, it's not downloading software, but rather pooling from a community of "skins" on a wide variety of possible add-ons. There. I win.

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  • That seems like a nice way for a developer to screw up your console.

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  • How so?

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  • Edited by NoWai98989: 3/4/2013 4:28:39 AM
    Someone creates a user interface mod that sends stacking packets to your console's video card and eventually overloads the GPU by forcing additional polys to render. One example. Besides, Xbox Live and PSN will not allow untested code for this reason.

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  • I just said that you can only create "skins" for a set amount and set types of add-ons. A large group, but a group. You can't actually alter any code.

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  • Lol, even PC mods use XML to create simple user interface add-ons. It's not altering code thats the issue, since mods generally dont do that anyways. Mods use a strict set of rules laid out in the games interface engine, then use XML to tell the game what new interface aspects to render. DPS mods take the default log file and read the entires then parse them out and render them in the user interface, again...there's code to be added there. I'm not saying that it wouldn't be a cool idea, I just think the hurdles that need to be overcome aren't even on the horizon at this point for consoles.

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  • Again, skins. You would literally be editing a thing in a web app most likely. Editing how a Map looks, editing how a Damage Counter looks, etc. How could you do something to that?

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  • Well, again...you'd need some markup to tell the user interface the RGBA/HSLA/base64 value for a color change, which the developer could easily give a mod access to without make it invasive to the game's code. I'm not 100% sure, but I still think the only way this would fly is if XBL/PSN allowed developer approved small mods without forcing the $40k overhead.

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