Constant nerfs and Bungies weird decision to push towards ability spam.
Also content creators impots making their ways in.
It is indeed fun dying to like 5 shots in Strikes.
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I've had moments of being one-shot for no good reason and have seen others getting one-shot as well. Just look at Scorn Crossbows back in Season of the Seraph one-shotting people in Well despite them having max resilience, 3 void resist, and that version of Well granting 40% DR before they nerfed it, and they didn't adjust the game as a result. The game is still balanced around Forsaken Well and they just forget to actually balance content. Then there is also Hive Titans with homing shield toss that also one-shot in the same situation.
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Enemies never gets nerfed or bug fixed. We how ever have to deal with all of these nerfs and bugs. Most people will just defend Bungie and go with the usual skill issue comment and just drone on about Aspects and fragments. If you have to spec into survival for a Strike, then you know that the base resilience is terrible and needs to be looked into.
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Agreed. To go with the bugged enemies thing, we can look at Vesper for that. Tether was disabled for 94 days. When they finally enabled it, they reduced the number of Servitors by 4, but they didn't reduce its health to go with it. Now we have a 10 Servitor health encounter with only six of them, making the fight longer. Then we can look at Sundered Doctrine. Still no crit damage on that second encounter. Most likely, they will fix it then increase those Shireker's health to compensate for the increased damage, so it will look like it is still glitched.
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Edited by UnnamedRomancer: 6/1/2025 11:13:43 PMRight, push towards ability spam but still nerf it
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Indeed. It is real fun playing the game in the way Bungie wants and then get punished for it.