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8/6/2024 12:00:42 AM
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You think knockout got nerfed ? It used to just start health regen (which could immediately be stopped if you took damage) but now it gives a chunk of health in one go. That is a buff, my guy. The bonus melee damage granted by knockout also got buffed from 25% to 50% I'm a Warlock main but I regularly play the other two classes & I really don't get all this doom & gloom about Titans. Do they have the most limited Prismatic kit ? Yes, but their transcendence grenade is the best grenade & transcendence Consecration spam is low key the most powerful thing in the game. Also doesn't Hazardous Propulsion allow for one of the highest burst damage builds out there ? Maybe I'm missing something here but I honestly don't see Titans as needing major reworks or sweeping buffs.
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  • Edited by skibidtybop: 8/25/2024 9:52:11 PM
    [url=https://www.bungie.net/7/en/News/article/tfs-abilities-tuning-preview]Knockout[/url] now only gives 30 HP for killing a player with it in PvP. That's a major nerf in addition to its many prior nerfs. Maybe it got a buff in PvE, but for PvP, it was hammered.

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  • Knockout was nerfed along with the attire arc subclass about a year ago

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  • Knockout was then buffed (as detailed in my post) at the launch of TFS. TFS launched in June, what happened a year ago is irrelevant since the TFS buff literally changed the entire way the aspect works.

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  • No no titans haven't see a arc buff since it was nerfed

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  • jfc... pre-TFS Knockout would "unstun health regen", which is a fancy way to say it would start health regen. This health regen was not like Restoration, it was normal health regen & it could be interrupted by simply taking damage. Meaning if you were to punch an enemy to activate Knockout & then immediately take damage, the damage would cancel your health regen from Knockout. In the TFS patch they changed how Knockout works. Instead of just starting your health regen, it now awards a chunk of health (similar to how Cure or Devour work). This cannot be interrupted by taking damage. The health awarded scales with the enemy defeated, up to nearly 50% of your health if it's Champ or equivalent. This is improved functionality. This is a buff. But wait... there's more. In addition to the change in functionality they also increased the bonus melee damage granted by Knockout from 25% to 50% and that is just a straight up buff, my guy. This is not an opinion. You can go look at the TFS patch notes & see it yourself.

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