3 minute base cooldowns, no synergy with aspects, aspects and exotic perks don't work with thruster, doesn't offer anything over original subclass.
Same melee ability spam that we had before, but on longer cooldown and no synergy.
Prismatic titan highlights the fact that titans have to build absolutely everything into 1 single ability just to achieve a fraction of what hunters can. They're the definition of 1 trick pony. Which has been nerfed a dozen times since witch queen. And not given any other playstyle but punch
But don't punch to hard please so we're gonna make sure you can't. While hunters have multiple infinitely refreshable abilities. But throwing hammer and banner we're to strong. Yet hunter has a 1.6 million damage melee in 1 punch.
Please tell me how titans don't need major, majo, major buffs
English
-
Edited by Seiryoku: 8/5/2024 7:51:34 PM[quote]3 minute base cooldowns, no synergy with aspects, aspects and exotic perks don't work with thruster, doesn't offer anything over original subclass. Same melee ability spam that we had before, but on longer cooldown and no synergy. Prismatic titan highlights the fact that titans have to build absolutely everything into 1 single ability just to achieve a fraction of what hunters can. They're the definition of 1 trick pony. Which has been nerfed a dozen times since witch queen. And not given any other playstyle but punch But don't punch to hard please so we're gonna make sure you can't. While hunters have multiple infinitely refreshable abilities. But throwing hammer and banner we're to strong. Yet hunter has a 1.6 million damage melee in 1 punch. Please tell me how titans don't need major, majo, major buffs[/quote] They dominated on Arc for a year and had infinite shoulder charge to arrive at every lane first. Every nerf was completely warranted. Like the nerfs coming to Hunter right now. They already preform well enough in Crucible and unless they design the sandboxes separately, the one affects the other. Nerfing Hunter has a potential to just swing the pendulum toward imbalance the other way, especially if it were haphazardly buffed. Even in the face of these swarms, smoke, and clone, they hold their own in lobbies just fine. Thruster is already quite strong when paired with things that increase melee range. Jolt. The option for an ice spear or 3 consecrations. It also has an exotic that shoots missiles when you dodge. A tank that dodges. A flying superman ice punch. They aren't struggling. Your prismatic grenades cool down is exceptionally fast and has great pvp utility. Throwing Hammer and Banner of War allowed people to solo bosses designed for 3 and 6 people. I feel like you're compromised by your bias here. If you're talking about grapple punch from Hunter with tether while invis, that's not a readily available build and the execution takes both practice and luck. It's inconsistent and so not a fair comparison.
-
I thought your first post was an actual good faith question… which is why I gave a good faith analyzed answer from experience. My answer to everything you said in this post… 18% When Hunter is used 18% of the time, then I will be convinced that they have been balanced. Because what you used as an example of Titans running rampant with Arc 3.0 topped out at 36% pick rate… a full 20% less than the current shenanigans. Hunters are mentally ill.
-
Edited by Seiryoku: 8/6/2024 2:58:03 AM[quote]I thought your first post was an actual good faith question… which is why I gave a good faith analyzed answer from experience. My answer to everything you said in this post… 18% When Hunter is used 18% of the time, then I will be convinced that they have been balanced. Because what you used as an example of Titans running rampant with Arc 3.0 topped out at 36% pick rate… a full 20% less than the current shenanigans. Hunters are mentally ill.[/quote] The entire post is prefaced by saying I support nerfs to Hunter. So what is your point? That the most used class is being used more. I cited the reason why I believe as much and agreed that it was necessary. Thanks for your response. Have a good day.
-
Edited by SirEman80: 8/6/2024 12:37:20 AM[quote] So what is your point? That the most used class is being used more. I cited the reason why I believe as much and agreed that it was necessary. Thanks for your. Response. Have a good day.[/quote] My point was exactly what I said… The scale of the problem when it comes to Hunters is willfully ignored by Hunter mains. Currently… 4/6 players in an average trials match are Hunters 7/12 in an average Control match are Hunters. In contrast, by your own example of Titans running rampant at the beginning of Arc 3.0 that would mean… 2/6 players in a trials match were Titans 4/12 players in a Control match were Titans If you go by a reported 40% of characters created being Hunters, that would mean Hunters should be… 2 or 3 out of 6 in a trials match 5 /12 in a Control match. It was the same before invis got “destroyed”. The scale of how out of band they currently are is completely lost on Hunters and they point to times in the past where the numbers weren’t nearly so lopsided and one sided towards Titans. Again, it’s been said before but out of 15 subclasses, 1 currently has 50%+ pick rate. That is by definition the most unbalanced the PvP sandbox has ever been.