-blam!- quit crying about PvP.
Just make PvP like halo and that’s it.
You can not successfully implement PvP in a looter shooter. There will ALWAYS be a problem as there are too many variables to account for . The sooner the PvP base realizes it the better off they will be.
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Taken King PvP was both balanced, and enjoyable. So, theres that.
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Edited by Hu Shot Yu: 6/25/2024 1:42:57 PMThere were people complaining then about red death and suros. Not to mention 2 tap of thorn to the body and poison would kill them. Last word was running rampant. Then you also had tlaloc and ace causing havoc, as well as sun breaker and stormtrance. Hunters deadfall class still had bad activation time but it was better than it was currently.
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Deadfall worked fine if you hit them directly. It rewarded accuracy. And you just proved my point by listing several guns that were good.
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Edited by Hu Shot Yu: 6/25/2024 5:50:38 PM“Good weapons” and “balanced perfectly” are not the same. There were complaints everywhere. What you think is balanced because it suits your style doesn’t not represent the players as a whole. All I did was prove that PvP has never been an “ideal” state. As I said before you can not incorporate PvP into a loot based game as there are to many variables. There archaic engine and programming do not help this situation either as they struggled to keep the game types and adjustments separate. Also deadfall is about laying a “trap” mobius quiver is an “accuracy” super, so to speak. So yes there were issues with the tether mechanic.