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6/22/2024 3:32:20 PM
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It doesnt need a change. It has limited range compared to thundercrash which you could steer in midair. You can only throw storms edge in a straight line . The titan new void super is way more broken with its truth tracking and vortex mechanic.
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  • Mmmm WAY more broken? Not really. The animation is like the slowest in the game and the axes will constantly hit walls like a nova bomb does. While this super IS counterable by dodging the first teleport and killing them, the vertical damage radius of the super is definitely out of band. “Jumping out of it” is [i]exceedingly[/i] difficult depending on distance, because there does seem to be travel time depending on how far you go. Do I think either super should be nerfed? Not really. The arc super has most potential for kills, but I don’t see it being a problem [i]right now.[/i]

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  • Way more broken? It has no tracking and only does 324k damage. Your little thunder stick does more damage and covers more area of damage.

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  • That’s a mute point. You can kill a t crash coming at you with conditional, freeze it with the warlock rift on stasis. There are ways to counter it. This super teleports to you. Can’t damage it at all. If you feel the new Titan super is too strong then make a post with your suggestions.

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  • Titans new super does 324k , that's less then a nova bomb but oh no people gotta bash the tiny titan player base even though Hunters are the most powerful and warlocks are the most versatile

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  • Crawl in a hole bum

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  • You can kill it during its animation before the hunter teleports as there isnt much damage resist on the super itself. Just have to be quick. Same thing can be done against most supers.

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  • Except Hunters have 3 shutdown supers and warlocks have 2

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  • You can basically kill ALL supers in their animation. My point is after it’s popped

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  • Not shutdown supers. A roaming super vs a shutdown super, a roaming is gonna lose 90% of the time

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  • You can also freeze the hunter super with rift or conditional.

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  • Ok

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