So, first thing’s first, you’ll want a character.
Since it’s your first character, I’d recommend picking an aesthetic/theme and going from there (android, vampire, etc.).
If you have something in mind, this is when you say so, otherwise, I like to use the epithet system—which I can walk you through.
Oh, in that case it’s easy.
[quote]Name
HP (use 100 as an average)
(Special stat, if applicable)
Basic Weapon
Passive 1
Passive 2
Attack 1
Attack 2
Attack 3
Attack 4
Super move[/quote]
Attacks should be things that don’t use your basic weapon, and should have something that keeps you from spamming them, such as mana or ammo.
If you have a super move, it should be extremely rare to use. Once per combat, or some such.
Your passives should have some sort of drawback to offset their effects. A lower HP total, for instance.
Here’s an example;
[quote]Mirabelle
HP: 40/40
MVE: 6
Water Bottle: 2/2
Weapon: Water Shot (3 DMG, 4 Range/light)
Talent: Fish Girl: Movement is not hindered by water. When in water, can use your action to dive under, greatly lowering enemy accuracy.
Passive: Rehydration: Staying in water for 3 consecutive turns heals you by 5 HP.
Ability 1: Liquidation (heavy): Shoot a huge stream of rushing water for 7 DMG up to 5 spaces away.
Ability 2: Octopus Style (heavy if dispersed, light if reabsorbed): Several watery tentacles shoot up from around you. Basic attack is replaced with tentacle whip (5 DMG, 4 Range) and tentacle spike 7 DMG, 1 range), and you get 2 actions per turn. However, you lose your movement entirely, and take up a 3x3 space for the duration of the transformation. It will either end upon taking 8 DMG, or after 3 turns.
Once expired, you can either absorb it back for free, or fire it for a mega attack after.
Ability 3: Water Axe (light): Create an axe out of water, that can deal 5 DMG up to 1 space away. Does not cost an action to summon.
Ability 4: Absorb: Refill your water from nearby sources. You can regain water from puddles left by other attacks, but can never regain 100% except with a nat20.[/quote]
Zephyr is my first character, Jupiter is my second.
They both have exotic powers they gained from two crystals. They can’t be over ten miles apart or it starts to dissipate and eventually go haywire.
Not sure on what Zephyrs main power should be (neither does he). However Jupiter has the power to change forms completely by absorbing the essence of that shape.
Zephyr for a long time has not used his power because he can’t control it. He’s also not valiant at all and has been eluding his enemies rather than fighting them. He also makes no accomplices for fear that through their affiliation with him they will die.
Jupiter on the other hand, assassinated many leaders of enemy factions and has become the most wanted criminal to many large civilizations across the galaxy. She hasn’t many friends but that’s just due to the fact that the people she’s met are either dead or want her dead.
[spoiler]Reappears[/spoiler]
Ah, then you’ll need these lectures. I’ll make more on different subjects, but if there’s something you [i]really[/i] want my RP advice on, feel free to PM me.
[spoiler]Fades Away[/spoiler]
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