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originally posted in: GET RID OF WEAPON TELEMETRIES!
6/18/2019 12:10:08 AM
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20 weapon telemetries for a gunsmith package. Makes them much more valuable, more incentive to get them, and the gunsmith more popular as a result. I can see why you'd want to remove them, but weapon parts have many more uses, Ada-1 uses them, infusion uses a lot of them, and weapon telemetries have one singular use: it just takes too many for one package. Plus that's a pretty tiny nitpick to remove them ENTIRELY.
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  • They are not valuable. If you could get 20 of them quicker it would be worth it for sure. But in reality with the consumable on it’d still probably take all week to save up 20.

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  • Even then, imagine how hard it is to get 100 right now. Also, a week for 20? It hasn't been my experience, Exotic ghosts combined with the consumable telemetries should give a decent amount. Either way, really hope they get better somehow.

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  • Telemetries are just not worth it. With the consumable you’ll probably get around 5. Now I’ve never used the ghost perk for them because I feel it’s a waste/there is no need, so maybe you could get a bit more using one of those ghost.

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  • The ghosts helps immensely, and all exotic ghosts come with the perk, while a few come with an improved version of said perk. Removing them seems wasteful when they can be used for something. Maybe we can trade them for gunsmith parts? Or even enhancement cores? We could turn it into something that can be useful rather than just tossing them into the garbage, whatever idea that can make them useful of course.

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  • I saw another comment that says the turn to gunsmith material after getting 5. Not sure if that’s true but it would make sense cause I don’t remember ever holding more than 4 at a time. Who knows.

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  • Not true at all, whoever says that is lying

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