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originally posted in: Are synths people?
1/18/2018 2:28:51 PM
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This conversation reminds me a bit of SOMA. Let’s consider what the two primary characters of this game are, Simon and Catherine: [spoiler]-[u]Simon:[/u] a copy of the first man to have his brain fully scanned and mapped out, existing as a robot made from one of the corpses. -[u]Catherine:[/u] a copy of a woman working in the underwater station who founded the ARK project: which would take a copy of every member of staff’s brains and make a world for them to inhabit. She mostly inhabits an omnitool Simon carries[/spoiler] Neither Simon or Catherine consider themselves human as the game goes on. That being said, they still crack jokes, they still wonder about their existence, and they still try to survive. While watching a steam of SOMA meant to give an introspective read on the game, a member of the chat added this to the discussion of an ethical quandary: [spoiler]Due to an incident that nearly killed them, a large portion of their spine was surgically replaced, to the point where the chat member no longer considers themselves a human, but a cyborg. This began a discussion on the importance of valuing people as a concept that’s more than just humans.[/spoiler] The latest models of synths are built as both genetically grown and technologically built. Going as far back and Jack Valentine, synths have shown that they have thoughts and feelings. Some synth unaware of their own status even have dilemmas about the truth of their existence. The person in the twitch chat discussed the value of people as more than just humans. Simon and Catherine would be difficult to call human and to me they are people. Synths are much closer to humans in design and/or resemblance and they are people too.
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  • Have you played The Talos Priciple? It has a lot of similar themes (I also played Talos and SOMA back-to-back). You play as an AI in a simulated computer environment, solving puzzles. Throughout the game you can access computer terminals to learn more about the back story, and the whole time you're being guided/influenced by "god" and "the serpent" to take certain actions. Ultimately, you learn that [spoiler]humanity died off due to some sort of plague, but before dying, a bunch of scientists created this simulation that has been running iterations of the AI you're playing, with the ultimate goal of having one iteration that instead of blindly obeying the voice of "god," can prove itself to be capable of sentience/independent thought. That iteration will be considered "human" enough to be uploaded into a physical robot body in the real world, along with the simulation's databanks that contain basically the whole of human knowledge/culture, to carry it out into the world, to whoever or whatever may remain, keeping humanity alive in a sense.[/spoiler]

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  • This is the answer I’ve been waiting to hear. Synths are as much people as people are, so the result is the same, the method is the distinguishing factor. Synthetic people, perfected to replicate humans in this way, cross the threshold that is humanity.

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