Can someone explain to me what's wrong with eververs into better detail for me cuz I'm confused on why it's bad???
English
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Edited by lonesoldier27: 1/11/2018 4:29:07 AMHere is a list of issues that have led to the current situation 1. when first launched in d1, player base was told Eververse was a way to fund live events and could be easily ignored by players not wishing to spend money there, now in d2, live events and in part the end game seem to be built around getting players into Eververse in hopes they will buy something 2. In d2 shaders are converted into 1 time use items, many bland variants are placed in the token system, the more disierable shaders are locked in live events and Eververse in hopes players will buy them 3. In d2 instead of making content in which players are rewarded directly from events, items are locked behind Eververse to be grinded for or bought, the "bland feeling" items are placed in the token system and the occasional purple/yellow engrams 4. Bungie adds a job posting about development with an eye on monetization, or "we need to find new ways to get players to buy stuff in Eververse", posting is later taken down, but many in community believe it's obvious Bungie is looking to expand Eververse instead of fixing the endgame 5. exp was throttled from day 1 of d2 to make earning bright engrams harder than it seemed in an attempt to make players buy them, it was latter exposed and "fixed" 6. One day after exp throttling was "fixed", exp to earn bright engrams was doubled for "balancing issues", leaving community to assume it's to encourage us to buy bright engrams 7. Curse of Osiris launch sees little to no change to end game, new planet is small, story is short, infinite Forrest is finite, forge weapons are for the most part bad, all token vendors have mostly the same gear, the Eververse is the only shop with an updated inventory with more unique items 8. first d2 live event "Dawning" has all 56 new items locked behind Eververse, only way to earn them is through weekly milestones that are capped at three each week or "gift in return" quest that has a substantialy smaller loot pool, only possible way to have all items is to buy the gamble box at Eververse Long story short d2 revolves around getting players into Eververse to buy something instead of focusing on the end game and many in the community are sick of it, I hope this helps everyone understand why people are mad
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Can u simplify this into 10-15 words pls this makes my small brain hurt
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Last part sums it up well enough, though I would encourage you to read the whole thing to get a better idea of why people are mad
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Your choice
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I don't do the micro transactions for eververs and I have a good time with it
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And that's your experience, others have seen and viewed it differently
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Oh, ok. That's understandable
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Micro transactions
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Then don't do it. I don't, I just wait untill I have enough shiny dust (which takes for ever) and buy a gun ornament
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So what's the problem
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A bunch of salty kindaguardians
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[spoiler]You calling me a salty kindergaurdian?[/spoiler] [spoiler]You know what I'm gonna do with the post, right?[/spoiler]
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Lol damn
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They feel they didn’t get their money’s worth or something, made this place worse than the Roblox community practically over night, but the lore sub forms and offtopic are still good
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-blam!-u'n preach!
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Oh ok