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Edited by Broken: 12/16/2017 12:03:52 AM
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The thing about the random rolls, was for me at least. There was those moments where I had to actually look at what dropped. Test out different techniques, and builds using the gun. Now, I'm pretty sure I've already been through the entire list of purples. It's basically just auto scrap everything. There's no variation what so ever. At least with rolling perks, there was the every gun could be different element. Effectively creating a huge loot pool out of the same weapon. Which felt like more guns in the game, because every duplicate would of been different. You all asked for it, so reap what you sow. New guns will be in the form of dlc. GG Also, a part that hurts me. I was sold on D2 being more rewarding (loot)! But there is already no loot worth having. So whats the point of just loot to get scrapped? Wheres the reward? It's a grind game for shards, that theres nothing to spend them on, because every item/armor is basically the exact same!
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  • I completely respect that perspective Deus. I also played the heck out of The Division, and I spent the time farming the weapons and the best stats, re-rolling the talents, farming the best attachments, etc... And after enough patches and rebalancing to different weapons, talents and attachments it started becoming nearly impossible to keep track of what was still good and what became unusable... I became so exhausted that when presented with a simpler ecosystem in D2, it was somewhat refreshing. To your point, I think it's acceptable for some exotics to exist behind a paid DLC, but I also feel that new legendaries should be released with that update which become available to non-DLC owners. And after a couple of DLCs we should be drowning in weapon choices... If we don't expand the existing pool of weapons, or substantially rebalance the existing legendaries by DLC-2 time-frame then I will totally eat my words...

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