originally posted in:BungieNetPlatform
Late to the party, but here we go.
All entries are presumed to start from "Response.data" from the "/Platform/Destiny/Stats/PostGameCarnageReport/" endpoint, summarized as "game".
game.period
game.activityDetails.referenceId
game.activityDetails.activityTypeHashOverride
game.activityDetails.instanceId
game.activityDetails.activityName
game.entries[].player.destinyUserInfo.displayName
game.entries[].values.kills.basic.value
game.entries[].values.assists.basic.value
game.entries[].values.deaths.basic.value
game.entries[].values.score.basic.value
game.entries[].values.activityDurationSeconds.basic.value
game.entries[].values.team.basic.displayValue
game.entries[].extended.weapons[].values.uniqueWeaponKills.basic.value
game.entries[].extended.weapons[].referenceId
game.entries[].extended.values.weaponKillsMelee.basic.value
game.entries[].extended.values.weaponKillsGrenade.basic.value
game.entries[].extended.values.weaponKillsSuper.basic.value
game.entries[].extended.values.slamDunks.basic.value
game.entries[].extended.values.sparksCaptured.basic.value
game.entries[].extended.values.medalsPaybackKill.basic.value
game.entries[].extended.values.allMedalsEarned.basic.value
game.entries[].extended.values.weaponBestType.basic.displayValue
game.entries[].extended.values.longestKillSpree.basic.value
game.entries[].extended.values.resurrectionsPerformed.basic.value
game.entries[].extended.values.medalsAvenger.basic.value
game.entries[].extended.values.zonesNeutralized.basic.value
game.entries[].extended.values.zonesCaptured.basic.value
game.entries[].extended.values.orbsDropped.basic.value
game.entries[].extended.values.orbsGathered.basic.value
game.entries[].extended.values.relicsCaptured.basic.value
game.entries[].extended.values.combatRating.basic.value
game.teams[].teamName
game.teams[].score.basic.value
game.teams[].standing.basic.displayValue
My wishlist:
- More in depth kill and assist information. For each weapon have a kills and assists array that consists of a displayName and quantity. This would allow you to do a reverse comparison and see what each player was killed by the most, and by whom.
- ActivityDetails of PGCR should report custom options set for private matches, such as match length, time of day, and score limit.
- Additions to account.characters[] currentActivityHash to show game mode hash, maybe an override for private matches as well.
English
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Edited by avcables: 3/31/2017 10:18:14 PMThis is definitely what I came here to ask about, also being late to the party. +1 Edit: To be specific in the request, I was personally looking for more data centered around Medals, instead of accumulating information based on #'s of PCGR's in the past. However, all of the above changes really cover the scope of what our team would like to see available.