Not the same.
Stormcallers are one of the slowest moving, most predictable in their movements class in the game.
Its simple matter to either stay beyond the reach of Thunderstrike....or get inside of its reach quickly and neutralize its advantage.
The only people for whom TS is a problem are those who are stubbornly trying to beat down what is the strongest part of a Warlock's game, rather than exploiting its weaknesses.
Despite its balance problems, one of the things that The Crucible gets right, is that it forces you to THINK about what fights you pick. When you pick them...and how you plan on going about fighting them.
If you just try to fly around the map and rely on twitch speed to get you out of everything....you're going to struggle. Like trying to win a boxing match with a Warlock. If you do you're going get the crap kicked out of you worse than Rhonda Rousey did in her last fight.
The problem you're describing with TS isn't a balance problem. Its a tactics problem.
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No it's really a map design problem. Unless you just wanna sit in your spawn you are going to have to run through some hallways or something of the sort. And thunder strike can reach all the way down many of these hallways. So you have two choices. Sit in your spawn, or risk getting smacked by a storm caller. And you can say the same thing for Titans. If they didn't have Titan skating and jugg, then what would they have? They'd basically just be a warlock with a shittier melee, shittier super, and shittier grenades.