Things that need looked at,in no particular order.
High fire rate pulse rifles, need less range or less damage, something is needed.
Lightnin grenades, initial damage is too high, radius us to wide, they last too long.
All classes should have quick draw, the time it takes to switch weapons is way to slow, bungie actually slowed it down even more, every class and sub class need to be able to instantly switch weapons.
Blink nerf needs reversed.
Blade nerf needs tweaked to something between what it is now and what it was.
Stormcaller thunderstrike DEFINITELY needs nerfed, it's a disgrace.
Hand cannons all need a blanket accuracy buff hand cannons should be on top of the primary meta.
Snipers should all get flinch when hit unless using unflinching.
There's more to come.
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Edited by Blame: 8/21/2016 10:15:38 PMFirst off u said u want balance then said handcannons should be the best like hello. High RoF pulses don't need a nerf, high RoF pulses need a buff. All pulse rifles already got a overall damage nerf, twice(since HoW). High RoF pulses also don't need a range nerf. Once u get to a certain range which is pretty much from the second door to the special box on burning shrine, your bullets do like no damage. And that's not very far. Headshots count as bodies and only do like 10-15 damage And lastly, thunderstrike should stay the same but amplitude could be nerfed by like 25%(still longest range melee in game)
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I agree with everything you said but thunder strike hits way too far, warlocks already have extended melee range and I just think it was very stupid for bungie to extend it even further!
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I think all base melees should have the same range tbh
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I was always in favor of that!
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Its clear you dont understand how crucible works
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Bladedancer is amazing right now
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Edited by Mizo: 8/21/2016 8:25:36 PM[quote]Bladedancer is amazing right now[/quote] Except when you face another Arc Blader while in super.[spoiler]Not all the time, once in a while lol[/spoiler]
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Has to be a hunter
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Oh he definitely is a hunter!