OP is terrible at PVP and is afraid of their crutch getting balanced, not nerfed, but balanced. Getting picked off by a sniper you didn't see or shoot at is not the problem. It's when those -blam!-ers stand there taking an absurd amounts of crits to their face while you are strafing and they still headshot you with a sliver of health left. They need to make Sniper sights go completely off target just like how your sights go way off course when caught in a tether.
English
-
It is your own fault when you shoot a sniper straight on and he or she survives and kills you. Do not say that i put so many bullets into a sniper and they should of died because that's being conformation biased.
-
Shooting a sniper within my weapons intended range should give my weapon the highest probability of success. Using a sniper in close range should penalize the user even more. You don't fire a shotgun from long range, you don't charge a fusion when the enemy is right on top of you, so why in the -blam!- should some douche nozzle running a long range weapon have the ability to come out victorious over every other weapon type outside of it's intended range? Again if you're terrible at PVP you will constantly fail to realize the imbalance this one weapon type causes in the crucible.
-
Yet again your being conformation biased.
-
OP is troll. Just seen the same response posted to pretty much anyone with a point she can't argue against. muted.
-
Edited by Nightcore Loli: 8/8/2016 12:33:46 AMYeah, because you don't understand what it means to be conformation biased. Do you need me to say the definition?
-
Conformation bias is when your mind has one belief and then suddenly something happens to contradict said belief and your mind does not know what to think of it and tries to rationalize an irrational occurance. Similar to, if not the same as, cognitive dissonance.
-
Exactly, because his statement makes him believe that it should go his way. But that change effect when he couldn't kill the sniper he believes it shouldn't happen. That his death was bull puppy.
-
However, when I'm firing on a sniper in the head with my mid fire rate auto rifle, they should not be able to easily account for the predictable flinch and shoot my head. Nor should they be able to, in a mid range firefight, jump, switch to their sniper, and shoot me and kill me when I'm running full armor and have 0 health damage taken on my striker. There is a point where snipers need to be toned down. Predictable flinch and a low flinch to begin with are a big issue when at medium range with my auto rifle where I have the range advantage. If I'm at long range I'm fine with losing but at medium range I should have at least a minor advantage and I don't.
-
Wow, now your being a hypocrite and giving a conformation biased statement.
-
Conformation bias, when it is reasonable, is not a bad thing. It's like when people get killed by shotguns from a larger distance than they're used to. It presents a problem that many times could make a weapon unbalanced. In he case of shotguns, they have high recoil and reload speeds keeping them balanced. Snipers are a very low risk, high reward type of weapon in this game. Not very balanced at all