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Edited by Brave: 7/13/2016 9:04:41 PM
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I main Titan as well and always have a blasty blast playing as Gunslinger. Even after the rebalance, it's loads of fun. Incendiary grenades are underrated. Edit: Also SC needs to be reworked. My solution is to increase required sprint distance and reduce the magnetism.
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  • the magnetism definitely needs reworked. I started with a Titan and now usually use a hunter and it's ridiculous that I can double jump and still get hit by a shoulder charge not even aimed at me but aimed at the ground.

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  • It's true, sadly. It's one extreme or the other. SC started off dodgy. Usually hits didn't even register. Now I can hit someone who's simply in my general vicinity when all I'm trying to do is SC into a quick turn. Somehow it hits them and (to be completely honest) I still kill them without even seeing them. I'm sure if they can just resolve this issue, the community would be largely grateful. Everything else still performs the same for me. Also. Reverse the tripmine nerf. Wasn't needed. If I got stuck (just like a fusion grenade) then it's my fault.

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  • SC is glitched. I hit plenty of people just to get blasted with a shotgun after I hit them, and also they shoot me with a shotgun yet my SC still counts. Could be lag, idk but you are right it did start off dodgy. If it worked correctly I wouldn't have as much of an issue with it, but SC is not the only thing that needs reworked, theres plenty of other things that do not work as intended or should be. Trip mines can still be used effectively if you throw them at someone's feet and they walk right over. but didn't bother me before either way. Throwing knifes should only be 1 hit kills if, and only if they are aimed at the head.

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