[u]Campaign [/u] - Halo Reach
Intro - Nine years of doing one thing will make you a master of your craft, so it should be no surprise that Halo: Reach is Bungie’s most Polished Halo game to date.(it's my fav) Which is surprisingly more detailed than previous Halos considering the lack of develop time. Bungie’s last attempt at the Halo universe has them crafting the most sophisticated gameplay you’ve ever played in a shooter, while adding their best story yet.
Gameplay - It is almost redundant by now to praise Bungie for having intuitive gameplay; it’s fast, tense, and incredibly well thought out in terms of level design and set piece battles. The addition of the armour abilities and the incredible AI make the game challenging and frenetic in terms of minute-to-minute action. While it was frustrating at times to die from random blasts, it turned the game into a trial and error, that created an interesting tension that hung on every decision you make on the battle field, which are markedly more vast than previous Halo games. Replaying a battle never felt monotonous, which Destiny lacks severely. Approaching a situation is a dynamic task that is made all the more interesting with the constant barrage of lateral events happening at once, and it takes careful planning to learn exactly where you should run in like a boss, and where you should take your time.
Epic - This game even had space combat in it. Which the controls were workable and the gameplay was immense and a lot of fun, blowing shit up in space. Taking on a Covenant Corvette, while dealing with constant enemy reinforcements of Banshees, Seraphs. This was expected in Destiny, yet again disappointment.
Immersion - The most compelling aspect of Reach was the emphasis on making you feel outnumbered and outmatched, which was accomplished largely by the ruthless AI covenant forces. Whereas in Destiny it just feels so artificial, with AI spawning constantly, it doesn't feel like a war, it feels like a simulation. The enemies themselves are very detailed & appear intimidating, they are bigger and stronger than your character. The player should completely disregard any preconceptions of AI behavior, as enemies will flank, roll, take their time, and even bait in an attempt to expose you to multiple enemy fire at once.
In terms of [b]story [/b]telling, Bungie actually knows how to write a story & implement it in the game. The story starts of on a bad note, relying on characters that have yet to be realized. But as the game continues, you the characters get fleshed out to quite a degree and their traits become tied to their ends. The narrative was compelling, what was the fate of Reach, while we knew the end from the beginning, what would happen to Noble Team. The epic ending leading well into an incredible Credits segment that underlines the forgone desperate conclusion to the planet Reach – one of the best endings for a game I have played so far.
Overall, Halo: Reach is a first-class example of a science fiction shooter, plain and simple - What Destiny should be. The universe is fully realized, the gameplay is high-quality and implemented flawlessly, and the story is relatable enough to which anybody can understand what is at stake. The latter point I think is what transcends Reach from other Halo games is because of the Serious tone.
[u]Campaign [/u]- Destiny
Intro - Destiny is an always-online first-person shooter from Bungie, the studio that created Halo. It’s set in our solar system, in the future, and puts you in the role of an anonymous Guardian, just a unexplained dead guy - revived. As you run around in the game, you’ll see lots of other identical Guardians going about similar tasks, with the same armor, weapons as you. There are no friendly AIs in-game, which is quite lacking considering Bungie's talent in that area. Thanks in part to the game’s popularity, there are always other people around - this is essential as the game is a boring husk without friends.
Story - Seriously - You’ve be brought back to shoot a bunch of aliens in order to help…save the world…or rather, help… well, it’s not quite clear what you’re really doing, actually. You’re shooting things. That’s pretty much what you’re doing.
Progression - All that shooting is imbued onto a character-leveling structure. As you play, the game provides regular drips of experience points, which allow you to level up (mainly by playing the story will level you up, with the endgame putting you above the max level), which in turn grant you new abilities like Nova Bomb, Fist of Havoc, Blink and so on.
Repetitive formula - Shoot enemies, get XP, and level up. Shoot more enemies, get more XP, and level up again. Once you hit level 20, you go and shoot enemies, get new gear, and use that gear to level up. That’s pretty much all there is to do.
The gunplay is akin to Reach, yet improved. It has the best gunplay on the market. It's just so polished and Flawless. Shame many avoid it in Crucible, as they are too busy spamming Supers, high aim assist weapons.
The Gameplay is lacking, is just an on-foot shooter, the vehicles are too far and few between. Supers do substitute for that, to a degree. The battles take place in Corridors, and small areas. Not very intuitive level design - Run to point B, Fight 3 waves of enemies at Point B, then Run to Point C, and fight a boss there. Super repetitive, yet progression relies on this...
Overall, Destiny is a first-class example of a failure, plain and simple - What Destiny should be, isn't. The universe is just not in the game. It's a very interesting and detailed Universe, shame it's trapped in the Grimoire. The Gunplay is high-quality and implemented flawlessly, and the story is non-existent.
Well this took like an hour and a half... These games are relatable on some notes, and incompatible on others, hence the difference in Segmentation - aka Immersion for Reach, and Progression for Destiny.
Transparency - Because I'm not the best writer, & I found it difficult to write some sections. - I took some segments from Reviews and edited them to fit my perspective.
FYI - this account is an alternate, my main is in my bio.
- Stop bringing up Halo 3...
[quote][b]Ninja edit:[/b] [spoiler]This thread has been moved to the #Gaming forum. [url=https://www.bungie.net/en/Forum/Post/140396851/0/0]See Cozmo's thread here[/url] for more information about the #Gaming tag and its uses.
Feel free to private message the moderator who moved your post, [url=https://www.bungie.net/en/Profile/254/4878]Spawn,[/url] for further clarification about why this topic was moved.[/spoiler][/quote]
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So much text. Reach had a terribly slow beginning but got really good by the end.
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14 RepliesHere's one BIG, HUGE, INCREDIBLY HUMONGOUS way in which Destiny is better than ANY Halo title: You can play it on PlayStation.
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You didn't even need to put this into a post. It's obvious that reach is better by a long shot.
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Edited by daveg35: 5/6/2016 6:25:37 AMHow many raids are in halo? Post invalid by 14.9% [spoiler]halo 3 was best[/spoiler]
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1 ReplyNo one cares kid...
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2 RepliesMany valid points, however crucible is way better than you made it seem
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1 Reply3 was best
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you forgot a very important aspect: lore. Halo reach shit all over official canon repeatedly throughout the campaign. Bungo made a great story first and a story that matches the universe of the other second. I'll still never forgive them for having the Pillar of Autumn drydock especially after the gamma mission. Destiny on the other hand lacks this problem. While it's a new universe and future games may pull a reach, Destiny's lore has been 100% consistent so far (unless you count switching mission orders from yr 1 to yr 2). Not only that but destiny has so much potential to have lore a million times better than halo. Sure aliens and heroes and living space is cool but we're just barely scratching the surface of the veil and getting peeks at the underlying shapes. Imagine what we'll know in 10 years time!
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I don't even know why you even had to state this.
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4 RepliesNice option I shall stick with my own
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1 ReplyDid anyone ask??
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Halo 3 ftw
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6 RepliesDifference Halo reach- Pushed a game engine to its maximum capabilities. Well known engine, with employees with a lot of experience with said game engine. Destiny- Brand new game engine, completely reworked old engine to provide many advancements in capabilities. Destiny first game on new reworked game engine. Just like with the old halo games, we will continue to see advancements as the employees push the game engine toward it's true potential. It is as if we are playing the Halo CE of Destiny.
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1 ReplyI would kill to get good custom forge games going. Those were just so darn fun.
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1 ReplyEdited by AustinSX: 5/6/2016 2:33:17 AMOne of my biggest disappointments about destiny (besides that "rich, cinematic story-telling") is that the enemies aren't anywhere near as good as halo reach's. The covenant squads would flank you, use cover fire while others got in to effective cover, maneuver better, and generally feel like you're up against some well trained military force. Every single enemy in Destiny just runs straight at you or sits behind a rock til you come to it. Now the hive doing this I can kind of get, and the wizards will sometimes actually take cover when you break their shields. The Fallen just generally suck. Every house fights exactly the same with the exact same units and are generally boring when it comes to out maneuvering them. The Cabal are the worst. This is supposed to be a race of warriors who are born in to the military and have been trained their entire lives and their tactics begin and end at slowly advancing towards you. These are the ones that should be using the best group tactics, but apparently though out their multiple galactic conquests no one has ever been able to counter their amazing strategy of slowly jumping towards you. All that time spent playing leap frog as kids we were actually practicing the most effective combat maneuvering in the universe
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3 RepliesI just assumed Destiny is the universe that happened without 117 in play to stop the darkness.... Think about it...
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Wait...isn't this just a given?
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2 RepliesDon't tell [b]anyone[/b] about this, OP: I cry every time I play it when Jorge sacrifices himself to detonate the bomb. https://www.youtube.com/watch?v=X4jfvddi45M
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ODST boyssss......and girl [spoiler]feet first into hell[/spoiler]
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I agree that Halo Reach was definitely Bungie's most perfected Halo game
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Not hard to do.
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5 RepliesAgreed. It's rather ironic because here in Destiny, you have moronic Nerfers hurting the game beyond repair, with those same people also complaining that certain PVE/ PVP maps are too big and open.
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1 ReplyWell said.
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Make space great again! [spoiler]wait... wrong game...[/spoiler]
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1 ReplyI still play Reach... Destiny has already become stale AF Plus assassinations..... come on
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1 ReplyIts funny because I've been playing reach for about 6 years, and I currently played it today.