[b][u]DISCLAIMER: THIS IS MY OPINION ON HOW SNIPERS SHOULD BE IN DESTINY. THIS IN NO WAY, SHAPE, OR FORM IS HOW IT WILL END UP. THESE CHANGES ARE NOT MEANT TO BE APPLIED TO CURRENT TIMES, IT'S AN OVERHAUL SO IT COULD BE APPLIED TO DESTINY 2, I'LL BE POSTING OVERHAULS FOR SHOTGUNS ALSO SOON.[/u]
[b][u]All insults will now be reported, if don't agree say you don't agree, insults are unnecessary.[/u][/b]
[/b]Here is my opinion on how snipers should work in Destiny. [b]NLB to be discussed further down.[/b]
[b]Low Impact Archetypes[/b] (Hereafter archetype falls in this category also).[spoiler][b]This archetype is hard to find a place. It acts as a Hand Cannon and Scout Rifle. Kinda dissapointing looked like I was onto something. [/b][/spoiler]•Allow all types of scopes to be equipped on this archetype.
•Snapshot is now a given/free perk to this archetype.
•Mulligan will be removed.
•This archetype will have faster ready up times.
•Lowest impact take 3 body shots to kill doing 75 each body, Hereafter archetype will take 2 body shots to kill doing 105.
•AA decreased 50% across the board.
•Base Mag Size increased to 9 for lowest impact and 6 for highest impact.
•[b]/!\DUE TO POPULAR DEMAND/!\[/b] 1 Headshot will kill with both of these archetypes.
•Range reduced by 5%.
•High Caliber Rounds will be removed.
•Armor Piercing Rounds will be removed.
[b]1000-Yard Stare Archetype[/b]
•First things first, this is a heavy hitter so Snapshot will be removed.
•Slightly longer ready up times going from Primary to Secondary, does not affect it the other way around.
•ADS time is slightly increased to discourage "quickscoping" and lead the "quickscopers" to a low impact Sniper.
•AA increased by 5 for all weapons in this archetype to allow slower reticle movement at longer ranges.
•Body shot and headshot damage are fine.
•Armor Piercing Rounds is a given/free perk for this archetype.
•Only medium and high zoom may be equipped.
•Increased flinch to 1.75, having Unflinching decreases it to 1.50.
[b]Black Spindle Archetype[/b][spoiler]Black Spindles zoom will be unaffected. Everything else applies.[/spoiler]
•Armor Piercing Rounds is a given/free perk for this archetype.
•Mulligan is a given/free perk for this weapon type.
•Only the Longest Range of Scopes may be equipped.
•AA increased by 15 to encourage extreme long range kills.
•High Caliber Rounds is a given/free perk for this archetype.
•Increased flinch to 1.75, having Unflinching decreases it to 1.50.
[b]NLB Master Race[/b]
•Removed sniper glint when ADS.
/!\Removed Buff as people said it's too powerful/!\[spoiler]•Significant increase to Handling, Readying, ADS, and Reloading when The Master perk is active. (Faster Readying is the cocking action of the gun)[/spoiler]
[b][u]FEEDBACK:[/u] I would like some Feedback, please :).[/b]
[i]~I'll Ram your ass![/i]
English
#Destiny
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1 Replyyou people need to stop trying to nerf guns, look how it's turned out with the other guns
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5 RepliesYou ram asses? Sounds like you get your ass rammed. Get a life and this wouldn't matter so much. Also you're bad.
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1 ReplyI love what you did with high impact snipers. But personally I think low zoom scopes should still be allowed considering the scope In time was reduced anyway ¯\_(ツ)_/¯ Also hereafter is medium impact archetype (͡° ͜ʖ ͡°)
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2 RepliesSuperman dies
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___. ___. _______. _______. ________ | \. |. | |. _____| |. ___ | | _____| | \. |. | |. |. |. |__| ||. |___ | |\. \. |. | |. |__. |. __||. ___| | |.\. \.|. | |. __|. |. |\. \. |. | | |. \. \|. |.|. |_____. |. |.\. \. |. | |__|. \_____| |______ |.|__|.\__\.|__| ________ __. __ _____. ___. ______. ___. ___. | _____| |. |. | | |. ___| | | |. __ | | \. |. | |. |___. |. |. | | |. |__. |. | |. |. | || \. |. | |. ___|. |. |. | | |__. |. |. | |. | | || |\. \. |. | |. |. |. |. | | |. |. |. | |. | | || |.\. \.|. | |. |. |. |___| | __|. |. |. | |. |__| || |. \. \|. | |__|. |______| |____|. |__| |_____| |__|. \____| _______. __. ________ __. _______._____. |. ___ | | |. | _____||. |. |. _____| |. ___| |. |__| || |. |. |___. |. |. |. | |. |__. |. __|| |. |. ___|. |. |. |. |__. |__. |. |. |\. \. | |. |. |. |. |. |. __| |. |. |. |.\. \. |.| |. |. |. |____ | |_____ __|. |. |__|.\__\ |_|.|__|. |______||______| |____|.
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2 RepliesInteresting ideas...but something I think needs added is sway.
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2 RepliesEdited by rfcastro16: 3/26/2016 6:44:39 PMSingle worst thing ive read all day My day is now ruined thanks to your aids post
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4 RepliesHigh impact snipers need a slower fire rate tbh
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1 ReplyThe only thing you're going to ram is your head up your ass.
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3 RepliesI think the flinching shouldn't be as user friendly tbh
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2 RepliesComment for later
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7 RepliesStopped reading at 4 bodyshot kills
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2 RepliesThese sound like great changes but you forgot [spoiler]nerf fusion rifles[/spoiler]
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1 ReplyYou're an idiot. Report me.
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7 RepliesSo, ruin low impact snipers that people already don't use? Please, leave.
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2 RepliesLMAOOOOOO #NerfIt
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I know all the sniping fgts were seething when they saw another high impact sniper from Poe. After I saw that I didn't want to play lol
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1 ReplyPwned by UBB; opinion invalid.
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2 RepliesEdited by Heliseum: 3/26/2016 5:12:38 PMI think this is actually pretty clever except for the 2 headshot part
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7 RepliesWait, do the lower impact snipers now take [b]2[/b] headshots to kill? Cause that is the dumbest thing I've ever heard if so
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2 Replies1kys does too much body shot damage IMO. Should be moved Down or ROF decreased to make a double body shot harder
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4 RepliesThe problem isn't snipers and wasn't shotguns or fusion rifles in year 1. The problem is too much special ammo is available throughout the match. Reduce that to one full clip and one crate per game and the problem will be solved. They'll have to use a primary weapon as their primary means of getting kills (see how those two uses of primary go together).
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2 RepliesJust stop. Slower stow speed sure. Slower movement while ads sure. AA nerf if that makes you feel better but that won't make a difference.
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4 RepliesLow impact 50% decrease? Hell no, I love my extrasolar and it has only 21 AA with ambush. To see that go lower is a crime. Maybe some snipers, but generalizing is a horrible idea.
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1 Replya zoom of [i]TWENTY OR MORE?[/i]You do realize that the zoom factor of the best sights right now is 4.5, right? That would be impossible to use, because when it came to aiming in PvE even it would be too much, you'd be able to see golgoroth's individual pimples covering your screen. The rest is eh, just leave shit how it is but idc, but the zoom factor is a baaad idea.
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1 ReplyTwo headshots is a deal breaker. All headshots should do the same damage IMO. I.e., all res snipe.