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Destiny

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Edited by twofoeone-__-: 3/27/2016 3:24:17 AM
102

Update 3.1.1.4 The Overhaul of The Sniper.

[b][u]DISCLAIMER: THIS IS MY OPINION ON HOW SNIPERS SHOULD BE IN DESTINY. THIS IN NO WAY, SHAPE, OR FORM IS HOW IT WILL END UP. THESE CHANGES ARE NOT MEANT TO BE APPLIED TO CURRENT TIMES, IT'S AN OVERHAUL SO IT COULD BE APPLIED TO DESTINY 2, I'LL BE POSTING OVERHAULS FOR SHOTGUNS ALSO SOON.[/u] [b][u]All insults will now be reported, if don't agree say you don't agree, insults are unnecessary.[/u][/b] [/b]Here is my opinion on how snipers should work in Destiny. [b]NLB to be discussed further down.[/b] [b]Low Impact Archetypes[/b] (Hereafter archetype falls in this category also).[spoiler][b]This archetype is hard to find a place. It acts as a Hand Cannon and Scout Rifle. Kinda dissapointing looked like I was onto something. [/b][/spoiler]•Allow all types of scopes to be equipped on this archetype. •Snapshot is now a given/free perk to this archetype. •Mulligan will be removed. •This archetype will have faster ready up times. •Lowest impact take 3 body shots to kill doing 75 each body, Hereafter archetype will take 2 body shots to kill doing 105. •AA decreased 50% across the board. •Base Mag Size increased to 9 for lowest impact and 6 for highest impact. •[b]/!\DUE TO POPULAR DEMAND/!\[/b] 1 Headshot will kill with both of these archetypes. •Range reduced by 5%. •High Caliber Rounds will be removed. •Armor Piercing Rounds will be removed. [b]1000-Yard Stare Archetype[/b] •First things first, this is a heavy hitter so Snapshot will be removed. •Slightly longer ready up times going from Primary to Secondary, does not affect it the other way around. •ADS time is slightly increased to discourage "quickscoping" and lead the "quickscopers" to a low impact Sniper. •AA increased by 5 for all weapons in this archetype to allow slower reticle movement at longer ranges. •Body shot and headshot damage are fine. •Armor Piercing Rounds is a given/free perk for this archetype. •Only medium and high zoom may be equipped. •Increased flinch to 1.75, having Unflinching decreases it to 1.50. [b]Black Spindle Archetype[/b][spoiler]Black Spindles zoom will be unaffected. Everything else applies.[/spoiler] •Armor Piercing Rounds is a given/free perk for this archetype. •Mulligan is a given/free perk for this weapon type. •Only the Longest Range of Scopes may be equipped. •AA increased by 15 to encourage extreme long range kills. •High Caliber Rounds is a given/free perk for this archetype. •Increased flinch to 1.75, having Unflinching decreases it to 1.50. [b]NLB Master Race[/b] •Removed sniper glint when ADS. /!\Removed Buff as people said it's too powerful/!\[spoiler]•Significant increase to Handling, Readying, ADS, and Reloading when The Master perk is active. (Faster Readying is the cocking action of the gun)[/spoiler] [b][u]FEEDBACK:[/u] I would like some Feedback, please :).[/b] [i]~I'll Ram your ass![/i]
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