It's just that you made everything super unbalanced like having 3 new names that damage enemies and give great buffs to your team. I would say a lot of things would need to be toned down
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Edited by Auzonir-13: 12/13/2015 10:58:12 PMThey don't buff allies, just make the super more versatile. And the passives help buff allies that are basically hugging you. Did you read the skill tree?
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Or did the typo refer to "nades"?
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Mostly the names you didn't give radiuses or anything you just said buffs allies
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Please read before wasting my time. All of the grenades have clearly stated buffing zones/ranges if you would just read...
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I did read it and not very specific could give for 3rd name if it is a pulse nade range or vortex. Also a 195 damage nade that can kill some guardians AND give your teamates a buff is like a super-powered skip grenade for bladedancer
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Edited by Auzonir-13: 12/15/2015 2:38:53 PMDo you think fusion/flux/magnetic/Tripmi e grenades are also OP? Cause they one shot everyone if they stick. Thats the rational behind this grenade. It kills if you are hit by all 3 projectiles that are easily dodged. And yes ofcourse its pulse grenade sized, why would it not be?! *Periodic* not *Continous* i thought it was pretty obvious.