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originally posted in: Hydro Titan Sub-class
12/13/2015 10:49:49 PM
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It's just that you made everything super unbalanced like having 3 new names that damage enemies and give great buffs to your team. I would say a lot of things would need to be toned down
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  • Edited by Auzonir-13: 12/13/2015 10:58:12 PM
    They don't buff allies, just make the super more versatile. And the passives help buff allies that are basically hugging you. Did you read the skill tree?

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  • Or did the typo refer to "nades"?

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  • Mostly the names you didn't give radiuses or anything you just said buffs allies

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  • Please read before wasting my time. All of the grenades have clearly stated buffing zones/ranges if you would just read...

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  • I did read it and not very specific could give for 3rd name if it is a pulse nade range or vortex. Also a 195 damage nade that can kill some guardians AND give your teamates a buff is like a super-powered skip grenade for bladedancer

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  • Edited by Auzonir-13: 12/15/2015 2:38:53 PM
    Do you think fusion/flux/magnetic/Tripmi e grenades are also OP? Cause they one shot everyone if they stick. Thats the rational behind this grenade. It kills if you are hit by all 3 projectiles that are easily dodged. And yes ofcourse its pulse grenade sized, why would it not be?! *Periodic* not *Continous* i thought it was pretty obvious.

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