Square is going to get every possible dollar they can from this "reimagining". Which I don't mind because each installment will be the length of a full game. My ONLY gripe so far is that the combat looks like the same shit system from 13 and 15, which are basically limp dick versions of the Kingdom Hearts system. Square is an RPG company, as much as I hate to say this, they can't do action, they just can't. The combat was the weakest aspect of both the Kingdom Hearts games as well as Crisis Core. Just give it up and go back to menu driven. Or at least lean on it harder, because the little bit of combat I saw took the piss right out of my Jim jams.
English
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How is the combat from the remake like 13's Dogshit auto battle system
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It won't be exactly the same, just along the same lines of "it's kind of action but we can say it's a menu because the move you just executed popped up in a little window on the screen". Gads...13's battle system...fûcking wretched.
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Nomura said there is some parts of the ATB but we need to see more
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Edited by Dvtch: 12/9/2015 12:23:18 AMThey also referred to 13's combat as "ATB". Japan's game industry in general needs to pull their heads out of their asses. They don't run things any more. You can't just make games for Japanese fans and expect the whole world to buy them. The west is light years ahead of where it was when FF7 was released. The east is still making games like they rule the world except that they are messing with the stuff that really worked well, and leaving in all the really rote, boring, tired stuff. I can't even be bothered to play any of it anymore because it's all the same BS. -Teen hero struggling with a sordid past, usually angsty or the "quiet" type. -His bubbly friend who's usually been blessed by the genetic lottery and feels the need to wear minimum clothing. -His big brother/best friend/dad/cousin/roommate who's always telling him to lighten up -the over zealous super disciplined "bitch" who acts like she doesn't need anyone but deep down just wants a hug (also, great tits) -A "world in peril" that can only be saved by a teenager who's in the right place at the right time because there is no such thing as the combined military might of every nation on earth looking to protect its interests, AKA a "world of victims". -some type of furry "what the -blam!- is that" cat thing that has no earthly business being in the game and does precisely nothing to further the plot. -cards (fûcking cards!) -purple demons/fiends/ghosts/aliens -more cards -the world seems to always be advanced enough to have globe killing military weapons, so obviously the party uses swords, daggers, staves, and for some strange reason gunboomerangbola things that one character's grandfather taught him/her to use. Seriously, they pound these things out wholesale. It's trash. Let's have a JRPG where the people are PEOPLE, not cutouts. Let's have a world where motivations make at least an iota of sense. Let's have a team of western writers collaborate with a JRPG team to come up with something really unique. I honestly thought at the time of its release that Kingdom hearts was going to be a good mix of east and west, but by the time 2 came out, Square had "Japaned" all over it and turned into a Final Fantasy game that had Mickey Mouse in the background. They just couldn't help themselves, and the next thing on know there were conspiracies, secret organizations, black cloaks, amnesia, orphans, super suits and on and on and on. I need to go take a cold shower.
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Your Jim jams are empty? Holy shit