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#feedback

Edited by ItsMihali: 11/8/2015 4:31:54 AM
32

King's Fall Raid Loot

(TL;DR: at the end) My apologies in advanced if any of my statements seem unreasonable, but I do believe that many will agree with me: The loot system in the new raid is fundamentally broken. Luke Smith has said explicitly that he intended for this raid to be a bit close to the drop rate of Crota's End as opposed to Vault of Glass. Now, I don't want guaranteed drops after every encounter necessarily - Crota's End gave us everything within 2 or 3 runs - but here's why I believe boss encounters ought to: Golgoroth is the only place in the raid, other than Oryx, where one can acquire main armour pieces. Even if an armour piece drops, it can be 300, or 310 for Hard. So that's the RNG factor - which piece and what light. To add a "maybe you won't get anything" aspect to it is on par with legendary engrams decrypting into blues in my opinion. If you try to plan around the 1% that just happen to be lucky enough to get consistent high-drops, you leave 99% of the game's population suffering from a merciless grind that can leave us with nothing. You say that you want a changed loot table from the previous raids; on our first ever raid completion, one of my clan members received nothing but shards throughout the ENTIRE raid. He had 20 mouldering shards by the end as well. My experience with hard mode is quite similar. Either receiving no drops at all, or 310-311 equipment every now and again. I understand that you don't want people burning through the content, but there comes to a point where you have to provide a base-line reward for those whom complete the most difficult PvE activity in the game. I could (and have in the past) level my other characters to run the raid, to improve my chances, but to plan around people doing that is unacceptable. I don't like playing as my other characters and it shouldn't be the case that I am punished for not branching out from the character that I truly perceive as being my Destiny protagonist. If you truly did intend to have a more consistent and rewarding loot system (again, not asking for all the best equipment to drop, just guarantee SOMETHING from the raid, other than mouldering shards) then please acknowledge that it isn't working as intended and provide the appropriate fixes. I understand that it is a lot more difficult than what I'm making it out to be, but frustration is getting to me and I've seen countless individuals complaining about how grind-y this raid has become. [b]TL;DR:[/b] there is the possibility of getting nothing in this raid but mouldering shards, the number of RNG factors are unreasonable and this grind-y-ness is turning away many players. Thank you for your time. (Statistics to take into account, to add to my credibility: played since day 1, leader of a clan, over 1,600 hours played, playing Bungie games for 7 years, enjoy choc-mint ice-cream in a waffle cone, not a cup).

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