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originally posted in: NERF THE GOD DAMN TITAN NOW!
Edited by EddieRot: 11/6/2015 7:15:51 PM
2
The problem is that these counters not work versus a sunbreaker, two specific cases that happened to me in trials with my main subclass (striker) 4wins-4wins, 2 men stand, he pops his super (hammer of sol), I prepare with my super (fist of havoc), sunbreaker approaches and i active FoH , but at the last moment he manages to hit me with a hammer and both dead, I was surprised that one hammer could kill me in the FoH animation, even golden gun need two shots to kill me in FoH animation, i must win that round... and the second case: 1 enemy stand, all my team stand, enemy activates hammer of sol, I tell my team not to worry , I have FoH active, sunbreaker approaches, *clash of supers* he hit me with ONE hammer in mid animation and stop my super!! the perfect counter (FoH) countered by a multikill super!! after that sunbreaker kill all my team and win that round. Sunbreaker need serious adjustments. Edit: my light level was always on par with the enemy, in normal crucible also that happens (1 hammer can stop a FoH in mid animation)
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  • Unstoppable (Light Beyond Nemesis, if you want Shoulder Charge) is great for this.

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  • Yeah there is a counter to each super but it doesn't mean each super is equal to another. That's why you need a good team with mixed abilities

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  • Then you agree that a multikill mobile super (HoS) can stop a FoH (the super intended to shutdown anothers supers)? Dont you think its unfair to the strikers?

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  • Strikers are good but probably the worst of all the Titan abilities overall in pvp. I presume that's why hammers were introduced as Titans has no ranged attacks and were the worst class in the crucible before

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  • [b][u]EXACTLY[/u][/b] finally someone gets it

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  • [quote]Strikers are good but prob worst of all the Titan abilities overall in pvp.[/quote] That honor belongs to Defender Titans, thank you very much.

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