I could read this 5 time sover (I like reading)
I'm sorry but you are not thinking how "Super balance" works in PVP if you think Hammer of Sol (The new super of the titan in The Taken King, of the subclass "Sunbreaker") its balanced
Lets see each super and thier downsides
Golden Gun
No damage resistance, 3 shots (4 with the exotic helmet) that OHK almost everything, no way to heal with a perk
Bladedancer
50% damage resistance, healing if chosen. Must be up close to kill, where shotguns dominate
Nova Bomb
One use, need to aim if not you can hit a wall and waste your super, slight 5% damage resistance when used (barely a difference).
Radiance
No damage resistance unless chosen, no way to heal. Has a good grenade sapm which was slightly nerfed, need to be up-close to do damage. Can self revive without damage resistance, and can be killed without defending for 3 seconds by a shotgun, sniper or super
Fist of Havoc
Need to be up-close, but has a panic button to make it good. Destorys super
Ward of Dawn
Free orbs, extra darmor or damage output. Distracts people
Hammer of Sol
60% damage resistance
6-8 hammers
Healing perk
AoE when hammer thrown
Tracking if chosen
Suncharge
a small greande and horseheos on hammers
StormTarnce
50% damage resistance, can chain multiple people No way to heal
Nightstalker
Slight 2% damage resistance when shooting an arrow, takes dowsn super sbut not kill them
See: ahmmer of sol has 0 downsides
English
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[quote]i like reading[/quote] [i]who gives a -blam!-[/i]
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