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originally posted in: HUNTERS AND WARLOCKS READ
10/2/2015 1:27:53 PM
2
I could read this 5 time sover (I like reading) I'm sorry but you are not thinking how "Super balance" works in PVP if you think Hammer of Sol (The new super of the titan in The Taken King, of the subclass "Sunbreaker") its balanced Lets see each super and thier downsides Golden Gun No damage resistance, 3 shots (4 with the exotic helmet) that OHK almost everything, no way to heal with a perk Bladedancer 50% damage resistance, healing if chosen. Must be up close to kill, where shotguns dominate Nova Bomb One use, need to aim if not you can hit a wall and waste your super, slight 5% damage resistance when used (barely a difference). Radiance No damage resistance unless chosen, no way to heal. Has a good grenade sapm which was slightly nerfed, need to be up-close to do damage. Can self revive without damage resistance, and can be killed without defending for 3 seconds by a shotgun, sniper or super Fist of Havoc Need to be up-close, but has a panic button to make it good. Destorys super Ward of Dawn Free orbs, extra darmor or damage output. Distracts people Hammer of Sol 60% damage resistance 6-8 hammers Healing perk AoE when hammer thrown Tracking if chosen Suncharge a small greande and horseheos on hammers StormTarnce 50% damage resistance, can chain multiple people No way to heal Nightstalker Slight 2% damage resistance when shooting an arrow, takes dowsn super sbut not kill them See: ahmmer of sol has 0 downsides
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