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2/10/2015 4:00:17 AM
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I have the idea that at one time there were three primary weapons (assault, pulse and scout rifles), three secondary (hand cannons, shotguns and fusion rifles) and three heavies (sniper rifles, light machine guns and rockets) and that this got messed with at some point during development. The problem ultimately with nerfing hand cannon range is that it is a primary weapon and has to have a range about equivalent to the other rifles to stay in that category. If hand cannons were shorter range and intended to be a choice along with shotguns and what I assume was once a shorter range fusion rifle then it would not be an issue. bungie must have had some kind of huge train wreck sort of event (maybe when the development team fell apart) and stuff like all this re-balancing, which ultimately makes players uncomfortable because it threatens to affect the way we are used to playing, is the end result.
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  • For some reason the original Beta testers hated the original story saying that the plot was too obvious so they Kiboshed it. The lead writer quit which is why there are gaping plot holes in the story. But the whole this is a beta, and no one has ever done this before so we need to experiment is just a white lie. Flash game developers have been making games like this already for many years.. The difference is you have to pay for ever little upgrade.

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  • I've suspected this as well. Seeing as handguns are traditionally a sidearm in warfare used as a backup if an enemy gets close in. But Bungie has made it a primary and so would be foolish to backpedal on it now by nerfing it's range.

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  • Edited by DJ1977: 2/10/2015 10:42:42 AM
    By looking at how destiny one was released it really seems like it was say 80% done and then there was a change in the leadership and what was already made was reworked hastily and without nearly enough refinement to meet the deadline. I wonder if the change was due to the initial team not meeting the deadline or maybe a disagreement on how the released product should look (I think the more likely) in terms of how big it is and how many little pieces could be sold later to the user. If the initial game was larger and with more to do and a better story and say Assholevision wanted to piece it out and the development team said 'no' then this sort of hodgepodge of good and bad ideas that is destiny one really starts to make sense. I know I'm not the first to say it, but for me it just keeps looking more and more like it happened and I'm not the kind of guy to just take a theory as fact without sort of figuring it out for myself. I assume bungie will try and 'make it all better' with later content, but I really don't envy them the mess they and their parent company seem to have made of this game.

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  • Couldnt agree more!

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  • angry joe............................................... Sorry I threw up a little in the back of my mouth. Despite that guy it is just about obvious that destiny one was supposed to be a lot more and for some dang reason it isn't. The quest for more money is an obvious answer, but ironically if they had released a huge game that was the polished machine we were hoping for they could have charged a hundred dollars for it and it would still be flying off the shelves and hard to keep in stock instead of slowly petering out. Once the players who bought the extended dance mix version pre-order get to the next disk locked content and get done with the disappointing thing it probably will be the number of people playing this game, which cost about as much as a navy cruiser to make, will probably dwindle. I can only hope it will hurt assholevision enough financially to teach them not to do it again.

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