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Destiny 2

Discusión sobre Destiny 2
12/16/2025 2:36:23 PM
5

The Difficulty Problem in D2

I'll try to keep this brief, as I have a bad habit of being overly long-winded with these kind of posts. tl;dr at bottom. Difficulty is a highly subjective topic. With the right skill, know-how, and practice, anything can become much easier. D2 is no different. If one wants to "get gud," one just has to learn the game and practice and that's literally all it takes. I personally don't find 95% of the game to be "too hard." The biggest problem that I see with the game is that the difficulty feels forced, or mandatory to fully participate. There's little to no "casual" gameplay that also rewards meaningful progress once you hit about 500+. Because of this, Bungie has had to reduce the difficulty of the basic high-end, which has created an odd situation. Those who want a challenge are let down because they can't crank up the challenge higher, and those who are less experienced and don't want to play at higher difficulties are let down because they now are forced to play at higher difficulties to make any progress. This problem is compounded when we take into account Bungie losing their ability to discern the difference between "good" and "bad" difficulty design. The majority of players left playing are veterans who know the ins and outs of the game and usually know how to power game, dominating anything Bungie throws at us. This causes Bungie to feel the need to overtune the difficulty to compensate, but this often just ends up with bullet sponges and annoying enemy design. My suggested solution is to simply make all difficulties allow meaningful progress. Drastically increase the difficulty and rewards of the higher tiers of gameplay. If players want a challenge, give them a challenge. If players want to just kick back and unwind with a bit of a power trip, allow them to have fun while still making meaningful progress (albeit at a slower pace compared to harder content). Allow players to play at their desired level for their current mood. tl;dr All players are eventually funneled into the highest difficulty modes as they increase in power, which creates an odd situation where Bungie has to balance one difficulty to suit everyone which ends up suiting no one.

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  • Editado por whateverman7: 12/17/2025 1:55:09 PM
    What you're suggesting is how the game used to be. A good portion of the community complained and accused bungie of catering to the elites and content creators. They said they didn't have the time, skills, and/or didn't play with others, so it wasn't fair. Bungie's response to that was slowly change difficulty and how we got loot. It first started with the changes to banner and light no longer mattering. Then, we were able to get raid loot without doing raids. Trials loot without playing trials. Bungie started raining down loot on us. That led to an odd response from the community: they started saying the game was too easy cause of all the loot, and us being so strong. Bungie's response to that was to start using deltas. First was -5 on neomuna, then they applied it to strikes, nightfalls, etc. Now people are complaining the game is too hard, but they still want the same loot drops. Also, while at the same time still complaining, the game caters to the same people. That's why bungie got rid of adapt weapons, and we have the tier system now. As you see, loot and difficulty go hand in hand. If they make the game easier but less loot, people will complain. Make the game harder, but with more loot on harder levels, people complain. Bungie is dammed if they do, dammed if they don't. I actually like the way the game is now. We get a lot of loot no matter the difficulty we play on. The problem is getting the rest of the community to realize that.

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