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Destiny 2

Discusión sobre Destiny 2
12/15/2025 11:20:37 PM
8

Revive Tokens and Timers should be optional

As stated in the title, it feels really restrictive to be forced to work under timers and revive tokens in a lot of activities, especially Ultimate level ones where your tokens get wiped when the timer depletes, it forces you to rush and makes it very hard to play certain content solo. There should be an option to remove each separately, you could even add a reward multiplier to having a timer and revive tokens

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  • IMHO: BHQ needs a massive rethink and a positive change in direction for this game to survive, let alone thrive. The ‘raising the floor to match the ceiling’ vibe ain’t working for the majority of PAYING CUSTOMERS…evidenced by their absence and/or departure from the game. If one is a dedicated craft builder, and leans heavily into the overly complex options available, then / that’s great, and can make things a bit more manageable. For the greater majority of PAYING CUSTOMERS, with limited play hours available, there is no time for that very specialised anorak hobby stuff. Most of all, the Neomuna Overtuna (N.O.) vibe of enhanced difficulty gameplay just ain’t working - for most of us…as we hang on by our fingertips to support this floundering game. For example, the issue with exfil failures due to overwhelming hostiles forces…no show exfil ship…disappearing revive tokens…glitches / bugs and other anomalies…after spending some time in those difficult missions to end up with nothing to show for the time and effort invested is a definite no-no. But, hey, keep on listening to the ‘git gud’ and KWTD a-holes, as they squeal for more / harder / faster - whilst they rearrange the deckchairs on this plainly sinking ship. Meanwhile, the rest of us are contemplating donning our life jackets and jumping overboard. I know I am. 🤔 That is all. Ease Things! 🙄 K.I.S.S.

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