As stated in the title, it feels really restrictive to be forced to work under timers and revive tokens in a lot of activities, especially Ultimate level ones where your tokens get wiped when the timer depletes, it forces you to rush and makes it very hard to play certain content solo. There should be an option to remove each separately, you could even add a reward multiplier to having a timer and revive tokens
-
IMHO: BHQ needs a massive rethink and a positive change in direction for this game to survive, let alone thrive. The ‘raising the floor to match the ceiling’ vibe ain’t working for the majority of PAYING CUSTOMERS…evidenced by their absence and/or departure from the game. If one is a dedicated craft builder, and leans heavily into the overly complex options available, then / that’s great, and can make things a bit more manageable. For the greater majority of PAYING CUSTOMERS, with limited play hours available, there is no time for that very specialised anorak hobby stuff. Most of all, the Neomuna Overtuna (N.O.) vibe of enhanced difficulty gameplay just ain’t working - for most of us…as we hang on by our fingertips to support this floundering game. For example, the issue with exfil failures due to overwhelming hostiles forces…no show exfil ship…disappearing revive tokens…glitches / bugs and other anomalies…after spending some time in those difficult missions to end up with nothing to show for the time and effort invested is a definite no-no. But, hey, keep on listening to the ‘git gud’ and KWTD a-holes, as they squeal for more / harder / faster - whilst they rearrange the deckchairs on this plainly sinking ship. Meanwhile, the rest of us are contemplating donning our life jackets and jumping overboard. I know I am. 🤔 That is all. Ease Things! 🙄 K.I.S.S.
-
3 Respuestasi was having alot of fun in gm difficulty, but now gm doesn't reward anymore, and ultimate isn't fun.
-
2 RespuestasIts just another way to increase playtime. Let's face it the replay appeal is low. The gun play is what keeps me engaged not standing in puddles so I can damage something with yet another shield.
-
I am here to see the defenders of these mechanics and I've lots of 🍿 People don't realise that D2 is a vast game now with lots of lore and activity variety. Yes, they are repetitive (Aunor quest for new equilibrium is getting boring). Some people want to enjoy it. Revive and timers are often made worse by power handicap (20, 30 below). This kills the motivation to play repetitive activities for obtaining the best build for endgame.also, lore wise, it makes no sense. Most powerful entity in the universe, nines weapon, god slayer, witness killer, is short of time and tokens and has a power handicapped by an enemy that stands no chance against us? Seriously?
-
11 RespuestasLiterally just made a similar post. I was going through kells fall for first time-doing it solo n watching a YT vid to get the basics down n all revives taken away. Ok-thanks. Died n that was the end of that. I can deal with limited revives if I have to-but taking all revives away after a certain time is idiotic. Can’t do anything at your own pace-just run run run. N also why put effort into making the environment pleasing to the eye? I’ve always appreciated the aesthetics of Destiny-but feel like can’t explore or enjoy anything cus you need to speed through it all. It’s so stupid.
-
1 RespuestaI miss the D1 days where you can't revive players.
-
4 Respuestas[quote]As stated in the title, it feels really restrictive to be forced to work under timers and revive tokens in a lot of activities, especially Ultimate level ones where your tokens get wiped when the timer depletes, it forces you to rush and makes it very hard to play certain content solo. There should be an option to remove each separately, you could even add a reward multiplier to having a timer and revive tokens[/quote] They are optional…
-
true, ofc you lose score