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Destiny 2

Discusión sobre Destiny 2
Editado por Ginger Christ: 7/30/2023 6:27:05 AM
58

Alright, this Difficulty to Destiny 2 stuff is ruining the game.

Legend Salvage; once doable, now everything one shots. Grandmaster is supposed to be hard, but even with Lightblade it's ridiculous (hive knight shield ricochets better than actual sentinel shields from guardians!) Tier 4 of Deep Dives? Dude good luck, everything one shots even harder, even at 100 RESILIANCE. I'm glad I got Tier 7 done before this strange "everything hits harder" patch was shadowed into the game. Let's not even go on the subject of the last boss of Ghosts of the Deep literally being able to 3-4 shot you with no misses even if you're actively moving. This is NOT Dark Souls or Elden Ring; yes, some difficulty is nice because the rewards are (kinda) worth it. But for things that should be doable and NOT at Master+ difficulty? That's just asking for us to find better games. Not everyone wants to tear out hair at LEGEND DIFFICULTY. 10% wanted everything harder, but 90% just wants to enjoy the game. Seriously.

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  • I am fine with them making the game more difficult but the way they’re doing it is not fun. They need to do two things to make it fun imo. 1. Increase the loot drops. Legend mode needs to drop 3 chests worth of loot. I am not going to do hard content for only double drops of regular loot when I can do two normal runs faster. 2). Mechanical difficulty (modifiers, mechanics, and challenges) over artificial difficulty (tanky adds, less player health, and add spam). Raid and dungeon style mechanics are what I think have a good balance of difficulty and challenge. Tanky adds and combat endurance just make the game a slog fest and slow for no reason, and just flat out boring.

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