I would like here to suggest some Ideas to Improve performance of Arcstrider: Way of Current for how the super has of potential. Take these (or some of these) ideas or leave them but I hope you consider them very well.
Arcstrider: Way of Current
Whirlwind Guard:
Whirlwind Guard is one of the things that what makes this (Middle) tree is different from the Bottom and Top tree. But, while using Whirlwind Guard, I noticed that my super consumed so fast. thus, making me using only for one time for a maximum of 2 seconds. otherwise, my super will finish before I reach the second one this is IF I get the first one. Also, the Whirlwind Guard is not dealing enough damage by reflecting Incoming especially in PVE which not encourage us to use.
The Solutions:
-reduce the cost of super energy consumed when using Whirlwind Guard.
-Reflection of Income projectile increases the duration of your super which mean you get rewarded for using Whirlwind Guard and reflecting the incoming Projectile. If you see it a lot (or you want to experiment), you can make the increase in duration happen when reflecting projectile and hit an enemy.
- Reflected projectiles do more damage to the enemy with making the reflected projectile ability to hit the enemy.
-You can buff Whirlwind Guard by making all places of Arc staff reflect incoming projectiles, what I mean is any place of arc wave that created by spinning staff can reflect incoming projectile .also, the capability to reflect incoming projectiles coming from above and down.
-Reduce the cost of super energy by blocking/reflect Incoming damage.
Tempest Strike:
Tempest Strike is lacking something that buff the Guardian or inflecting something to the enemy. Solution: hitting the enemy by Tempest Strike, Guardian gets buff in Movement speed and Handling or the disoriented enemy…and activating Lighting Weave. By the way, I encourage you to show the time remains for Lighting Weave.
Ebb and Flow:
The energy that you get from meleeing electrified enemies so little and does not encourage the Guardian to go and melee enemy. Also, there is a high chance you get killed in the process and this the on enemy.
Solution: Increase the energy gained from meleeing electrified enemies and increase the energy gained from killing the electrified enemy by melee (or melee ability)
(or…/and)The amount of energy gained depend on the type of enemies.
Como moderador, puedes vetar inmediatamente a este usuario para que no pueda enviar mensajes (saltándote la cola de denuncias) si seleccionas un castigo.
Veto de 7 días
Veto de 7 días
Veto de 30 días
Veto permanente
Este sitio usa cookies con el fin de ofrecer la mejor experiencia del usuario. Al hacer clic en "Aceptar", aceptas la política documentada en Política de cookies y en Política de privacidad.
Aceptar
Este sitio usa cookies con el fin de ofrecer la mejor experiencia del usuario. Al continuar navegando el sitio, aceptas la política documentada en Política de cookies y en Política de privacidad.
close
Nuestra política ha cambiado recientemente. Al hacer clic en "Aceptar", aceptas la política actualizada documentada en Política de cookies y en Política de privacidad.
Aceptar
Nuestra política ha cambiado recientemente. Al continuar navegando el sitio, aceptas la política actualizada documentada en Política de cookies y en Política de privacidad.