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publicado originalmente en: Static Gun Rolls Killed Playability
9/27/2017 11:40:56 AM
3
Agreed. Main issues I have No random perks, Just why? Obviously due to PvP but took out a lot of repeatability, if you want to grind for hours for a god roll then you deserve it, certain perks also could have been pve only. Everything is handed out, No more need for materials or actually use the weapons and armour to unlock perks Can't even choose to reply certain missions and strikes, no heroics, no dailys, why? PvP is garbage, No game mode choice, 30FPS and P2P servers, even Halo 5 was 60FPS and dedicated, and it still runs and plays a million times better! Small teams, small maps, no LMGs but SMGs? Wow. Simple sub classes, no more choice and customisation, the abilities are also 90% recycled which is lazy, where's the new classes? New elements etc? Power/light SUCKS, forced to use stuff with the highest number not what you'd want to. Reskins are back in full force! Bosses are still the same oversized enemies, nothing new, it's just lazy. But the worse thing for me? TOKENS! Seriously? It's so lazy, bland and boring that every event just gives tokens?! The music and sky boxes are decent though, but atm D2, is a 4/10.
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  • Im only replying to the first paragraph .. Destiny PvP is balanced this way, just because one player got lucky and got a "god roll" they shouldn't have any advantage over someone who hasn't been as lucky.

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  • Like I said, make certain "god" perks pve only, Destiny PvP has always been more about luck (litc etc) and abilities, now it's just like cod with a higher ttk.

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  • But then all that does is make the god roll something else... A roll you and me might never get but someone who played an activity for the first time did get and they have an advantage over us... See what I'm getting at. Let their be different weapons and each has it's own look/feel but it's important that their consistent for everyone for balance.

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