You'd think most players would understand this stuff by now, but it doesn't seem like they do.
1) The number of orbs you miss on each rotation determines how many players you NEED to get to the end on the final run. If you end your third rotation with the maximum of 6 orbs, only three players need to make it. If you only get 5, you need 4 people to make it, and so on. For this reason, if you fail to get at least one orb in each rotation (i.e. ending your third with 2 orbs or less) the gauntlet will be IMPOSSIBLE to finish due to requiring more than six orbs during the final run.
2) Once the orbs spawn at dog and cup to begin a run, not picking them up in time WILL cause a wipe.
3) You can miss one orb in a rotation, but you must be quick to get to the next orb before yours detonates.
4) If your orb detonates near another player on the final run, it can kill them too.
5) Muting ANYBODY can cause severe communication issues later on.
6) If a player is revived from the middle at the end of the final run, they will still have their orb which they can immediately dunk in the center.
7) Reviving ONE player resets the "Light fading" timer, even if there are still dead players in need of a rez afterwards. This means that if one player can make it to the end quick enough, they can rez players and delay that timer long enough to win the gauntlet.
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