JavaScript is required to use Bungie.net

Destiny

Hablemos de Destiny.
Editado por Nike: 7/10/2017 9:03:21 AM
110
21
Nike

IGN: Bungie's Vision for Destiny 2

Here's a new video, describing what Bungie is looking towards in the future. Watch and post what you think! ~[i]TheGreatNike[/i]
English
#Destiny #IGN

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
  • Editado por chickengoujohn93: 7/8/2017 10:39:09 AM
    Won't work in Raids. The checkpoint system will ignore such a feature. If it is implemented in Raids people will simply just go to Orbit and switch. As a result it is absolutely pointless to even add it to Raids as it slows down the experience. They can't compromise the Raid experience by removing checkpoints to accommodate this feature. They want to promote the Raid beyond the figures they got in the original? They won't do that by removing checkpoints. There are plenty of reasons why people may have to leave a Raid and play it at later time in the day or week. A lot can happen in the time you are not Raiding. They can't lock people out from resuming Raids if they are not using their initial loadout because they deleted or infused a weapon both intentionally or accidentally. It'll be a Strike modifier at most in PvE and an outright restriction for PvP for Trials, possibly Iron Banner and the Competitive Playlist they mentioned.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

    4 Respuestas
    No se te permite acceder a este contenido.
    ;
    preload icon
    preload icon
    preload icon