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publicado originalmente en: Use your brains, guys. (Bladedancer "nerf")
2/10/2017 2:05:17 PM
3
Okay lets say you are correct and this fine balance team is spot on and has clearly identified a source of trouble. That source is what? A roaming super.....You see where I am going by now right clear thinker? How about storm caller what is gonna stop that roamer from doing the same from more distance? Oh yes I didn't forget the sunbreaker the as it has been called blade dancer on steroids. How hard it it to shut down this fire ball with shields? Maybe it isn't us that has a hard time using our own minds but we just think clearly.
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  • Depending on how a sunbreaker wants to run his/her perks they potentially have the weakest armor while in super I can't even begin to count how many times as a voidwalker I've killed a sunbreaker in full super with 2 melee hits. I can't do that to a stormcaller or bladedancer. So with the hungering blade and landfall nerfs I kind of figured that's why they left sunbreaker alone?

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  • Sunbreaker get a kill you have the hungering blade type regen as an option, or you can run the perk set of fire pits every where you land a shot and overshield while standing in fire pits. Both of these are similar events that are left entirely alone while the super can and does kill without being in melee range. Same with storm. With these roaming supers you HAVE to keep a little more distance to rack up the kills. I don't think they will be the end of the world and neither would the blade dancers. This nerf was nothing but one uninformed team member putting a nerf on a subclass that was nerfed into the ground previously nothing more. I won't give this bunch credit for being adept at what they do there is no evidence of it.

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  • I just don't understand why people are so quick to tell RIP to bladedancer. You still have to react to a fast moving super regardless. I agree with your comment. They will get over it or adapt.

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