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Editado por Edgrif_1: 2/2/2017 12:06:51 AM
44

Modes that I think destiny 2 should have

These are some game modes that I think destiny 2 should have. This list would be composed of both old and new ideas. (Old game modes w/ a few improvements) *Patrol (Difficulties) Normal Heroic * Strikes (Difficulties) Normal Heroic Legendary(max light or a little above max light, to make it more difficult) *Raids (Difficulties) Normal Heroic(w/challenge modes of course) *Daily missions (Difficulties) Hard Heroic Legendary *Nightfall (Difficulty) Nightfall *POE(unlimited waves) (Difficulties) Normal Heroic Legendary *Crucible game modes Clash(w/mayhem and inferno variants) Control(w/mayhem and inferno variants) Rift(w/inferno variant) Skirmish(w/mayhem and inferno variants) Elimination(w/6v6 variant) Combined arms salvage(w/6v6 and inferno variants) SRL Private Matches Trials (New game modes) *Forge/custom map creator *Custom games *Crucible Capture the flag king of the hill Corruption(infection) Big team battle(8 v 8) Ranked playlist I couldn't think of anything for pve. Post the games modes that you think Destiny 2 should have.

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  • Well with this Destiny 2 would start off pretty shitty since the main focus is basically keeping PvE the same and trying to improve PvP. Destiny 2 needs to focus on PvE, HEAVILY. If PvE can deliver all around good mechanics and more things, then it'll be easier to do PvP things. Such as space battles, better vehicles in general. As for game modes I think a bigger PvP lobby, such as a 20vs20 would be a start. Destiny has a good stage to do unique things, could be as fast as Titanfall and as destructive is Battlefield if it wants to be. We don't need more CoD like games. Gun Master would have my vote though, a set of 20 guns with set perks for the match. First to get 3 kills with all the weapons wins.

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