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6/29/2016 11:42:53 PM
4

Melees have a logical problem that needs help.

So, how come when a shoulder charge is coming at me and I jump onto the air, the titan hits the [u]air[/u] below me and still kills me? Other times I catch the game red-handed when the titan [u]teleports[/u] up to my altitude. How come from another guardian's P.O.V., when a hunter, or titan, or even warlock melees someone...they glitch out and teleport into the victim, making the fight look [b]totaly[/b] unfair? Why is it possible to STILL frontstab, but not sidestab? And this one is just funny because of how ridiculous it is. How do I sprint and then melee someone, and I go right [u]through[/u] them? (And no, the connection was [b]perfectly[/b] fine.) But this one just numbs my brain. How do you [b]NERF[/b] those hunter melees, and [b]COMPLETELY[/b] overlook the warlock [u]default[/u] melee? [b]Let ALONE the stormcaller melee[/b].

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  • Yeah melees are one of those things that get really weird with lag. I still don't understand how it's possible for a trade when both players melee. It should be extremely rare, but it seems to happen all the time. Trading with shoulder charge always confuses me too cuz those always seem to happen well before the SC actually contacts you. If I killed the titan, how exactly does his dead body have enough power to kill me? Lol.... This game...

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