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publicado originalmente en: World Boss and High Level Patrol
9/21/2015 5:58:36 PM
3
My only problem with this idea is this: [quote] Red skull bosses[/quote] When mobs are Red Skull you cannot deal damage to them, like they straight up do not take any damage whatsoever. At least that's how it was in vanilla and I highly doubt it was changed, but who knows.
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  • Definitely still immune, someone put a reciprocal rune at the court I was only like Light lvl 240 at the time and couldn't do anything, got eris rank five today and got my own reciprocal rune and put that bitch on the plate and went to town on those guys today!

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  • An interesting mechanic would be an item or a timed buff where you are boosted by light, (say by standing in a ray of light in the boss fight) which effectively is the other guardians who perished shining their light upon you, which is enough to boost you to a level where you can damage the boss. It could change locations so you are required to move to the light to kill the boss, not just sit in some safe spot and gally/ice breaker the boss to death. Imagine if Bungie took some of the ideas on this form and implemented them into strikes and raids. I've seen enough content on these forums to make a whole new game, let alone 2 raids per DLC.

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  • Editado por Fridge x Cola: 9/22/2015 12:04:54 AM
    At light lvl 291

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