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#feedback

9/14/2015 8:36:03 AM
17

Fist of Panic and Lightning Grenades

In update 2.0 the bladedancer's arcbolt grenade's range AND damage were nerfed. Their super usually takes two hits to kill someone. The ONLY reason to even play bladedancer is for blink. These facts make bladedancer THE worst subclass in the game. I noticed the most overpowered grenade was untouched (lightning grenade). The vertical axis on this grenade NEEDS to be nerfed as well as it not having ANY side to side axis now that two subclasses will have it. Finally, Fist of Panic needs to have a delay when activating if the vertical axis stays where it is, if it does change there at least needs to be a delay when you hit the bumpers to activate it so it becomes a more strategic super instead of a panic button.

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  • And blade dancer needs to only have 1 hit when activated that does an AOE similar to strikers fist of havoc. How would you enjoy that? Take away your mobility and ability to hunt down and wipe out groups that are spread out. In order to get more than 1 kill per super your enemies need to be bunched up in a space the size of a control zone. Each super has its advantages. Look at your own advantages over striker. Mobility, invisibility, range while using razors edge, or area damage with show stopper. You can hit 1 person, and then cross a large distance quickly to hit another few people before your super ends. My experience is 1 melee while blade danced is a kill too.

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