While I do appreciate the increased size of the lockers and stacking ammo it's become abundantly clear that we still need more room. There are just too many unique symbols of accomplishment to keep them all and still pick up engrams to decon for parts.
A couple of ideas that could help save room and let people keep their legendary rewards around.
Ships - not sure why these would be a locker or backpack stashable item to begin with but move ship options to the ship chick in the tower. Then she will actually serve a purpose.
Emblems and Shaders - most of us already have a couple shaders and some emblems in special orders. Let us keep our 9 on hand and have any shader or emblem we remove from inventory available there to pick up again.
Locker - needs a second page if possible. We need more space for class items and materials. I'm thinking separate areas for class items, consumable and materials.
Class Items - If the above idea can't be implemented, have class items that have been acquired always available from a relevant source. IE factions, Eris, and the Reef NPCs. Class items are very important. There are at least 5 critical class items per class that still need to be used on occasion to complete bounties or to get specific rep. That leaves very little room to keep ones simply to customize our looks.
Bank - To get around the ridiculously low glimmer cap, we are forced to stash glimmer consumables. Either raise the cap (massively) or give us a banker that can handle our money and assets. An open market for upgrade materials would also be awesome
Guns - I have no idea how to fix this one other than additional locker room but something needs changed.
Would love to hear others ideas. Please bump, comment, or favorite if you want to help push this into the devs sights.
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