Should be modeled after runescapes wilderness PVP to keep it balanced lololol
English
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But no looting/losing weapons and armor. That was all bullshit...
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Actually I used to play another game that had a similar Pvp mechanic but the way it works is based on a point system, if you attack another player, you are open to being attacked, but if you kill the player, you get 10 points, after 30 points there is a chance of a piece of gear dropping, but if you kill a player who is attacking another player or has killed another player you are not penalized. Something similar would be awesome to see in patrol, and would make more use of our sparrows.
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Yeah -blam!- that nonsense.