Keyword: "EXPANDING." Kickstarter games on steam "expanded" more than Destiny did and did not have a hefty price tag. Each "expansion" is mainly regurgitated shit with a new paint job. They are too busy trying to test shit out for the framework of the game than expand on it. It's like this: "Here's a cool idea. Let's have the public pay for it and try it. And if it doesn't work, we'll just patch it and try again on a later expansion." It's like they're using the entire customer base as Public Beta Testers. Instead, that should be done on the side extensively before official release of new product--even though most of this should have been figured out when the game first came out so that they can PROPERLY expand the game with new content.
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Kickstarter games? That's like comparing a corvette to a hot wheels toy.
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The loot system and story in Destiny is worth about as much as a Hotwheel toy, the actual game play mechanics though, that is a corvette. Bit when I expect a corvette and pay for it, I don't expect the interior to be a Hotwheel toy not do I want to put up with endless recalls. (To use your analogy.)
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I don't disagree with you, the interior of this corvette is indeed ...lacking. However the comparison I was getting at was those kickstarter devs couldn't even craft the bumper of a corvette due to the amount of resources needed to make such a large and luxurious vehicle. Kickstarter games just cannot compare.
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Agree. Destiny looks amazing and plays amazing which for me, makes the lack of story and horrific loot progression economy such a fail. It's like really? Did they sit down and discuss the progression at all? Did they pose the simple question of, "If it's all RNG what about those unlucky players who never get the gear they need? While others get it all in 1 go?" How does that work at all?
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[quote]Keyword: "EXPANDING." Kickstarter games on steam "expanded" more than Destiny did and did not have a hefty price tag. Each "expansion" is mainly regurgitated shit with a new paint job. They are too busy trying to test shit out for the framework of the game than expand on it. It's like this: "Here's a cool idea. Let's have the public pay for it and try it. And if it doesn't work, we'll just patch it and try again on a later expansion." It's like they're using the entire customer base as Public Beta Testers. Instead, that should be done on the side extensively before official release of new product--even though most of this should have been figured out when the game first came out so that they can PROPERLY expand the game with new content.[/quote] Dude hefty price really? For the potential to provide so many hours of entertainment.
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Edited by ImTooHungover: 1/26/2015 7:15:28 PMSome people find it entertaining. I only put about 2 hours into the dlc cuz it was boring rehashed shit. I put most of my 70 or so hours into the Crucible cuz it was entertaining....for awhile. It just lacks the depth many other competitive games have--which is really the theme for Destiny lol. Quite simply, it was a "DLC" and not an "expansion." Anybody with a brain cell could figure that out. The game is overpriced for the QUALITY of content it has produced. Bungie sold us a shell but with little to no guts. The game is beautiful and gameplay is smooth as -blam!-, but combined with the rest does not reach an $80 price (including dlc). Quite simply, it's still in Beta phase and the devs have made that clear because they are still trying to tweak the framework of their game. It's obvious they are struggling to figure out their identity. EDIT: Also, "potential." But never reached it.