Has anyone ever stopped to consider that maybe instead of meticulously detailing every pimple on phogoth's prepubescent ogre face or hair on his chesticle, maybe players would have preferred that they spend time on things that actually matter (ironically, most of the stuff in the now incessant "update we deserve" posts)?
Also, Avatar: 425,000,000 dollar budget, 10 bucks to watch in theaters, 20 bucks to own, even when it was still all the rage?
Just stop. You know Bungievision's greed is amazing but you'll never stop coming back for more, whether it's because Destiny's addictive-by-design system has got you hooked, or just because you're a loyal Desticles (or Bungicle?) that will support them no matter what. If you enjoy the game, awesome, but let's call it what it is.
P.S. Awesome troll post, even if you didn't realize you were trolling. Luckily, I was bored and couldn't resist. I'd also like to clarify that I only "liked" your post so I wouldn't lose it. Coming back and reading the rest of the comments tomorrow is going to be glawwwrious.
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[quote]prepubescent ogre face [/quote] HAHA.
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This.
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F'reals.
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I don't understand your Avatar relation...
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Edited by Luke Warmpocket: 1/26/2015 5:01:59 PMMy point was that in one film they had nearly the same budget of the entire Destiny franchise, and it costed a lot less to own (and, coincidentally, offered nearly the same number of hours of fresh, unrepeated content). Any argument surrounding cost of production justifying what they're charging for the piece of the original game known as "Destiny" and the choppy pieces known as "DLC" is invalid.
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Edited by Toxxic_Cheeto: 1/26/2015 6:34:13 AMSo you would watch avatar the same amount of time you spent playing Destiny? Avatar is a few hours long...you havnt seen anything new since your first couple of hours in game? Edit: DLC is a poor name choice. I don't know what it should be called but it is misleading.
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The avatar time reference was partially hyperbole to make a point about destiny's sparse content, but honestly, after the first 12 hours or so, unless we're talking about new glitches or crap friends did, then not really. You've played the archon priest once, you've played it a thousand times. Plus, Bungie's invisible walls and kill borders do a pretty good job of limiting exploration. And if I enjoyed watching the movie with friends, then sure. Honestly that's the only time I play Destiny anymore. If you still enjoy it, that's great. I'm happy for you. But charging 20 dollars for 2 strikes which are just story maps ran backwards (or forward) with just a small piece of map tacked on, 3 story missions which are the exact same way, and 4 PvP maps is obscene. Before a comparison to CoD DLC is made, since that kinda seems like your go-to, with CoD multiplayer is king while PvE is an afterthought. Thus, PvP maps in CoD are a big deal. With Destiny, a game that is supposed to be so PvE-centric, the PvE component of DLC should be much more substantial.
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Edited by Toxxic_Cheeto: 1/26/2015 2:43:22 PMWhy do you think Destiny is entirely PvE focused? I don't see any limited time, competitive events like Iron Banner in Vanguard. If you look at it like this $15 for 4 PvP maps plus all the extras is an awesome deal.
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Lol maybe because the developers were promising an LoTR-caliber story, and you don't bother promising that for a PvP-centric game? Maybe because the crucible has received widespread hate, for everything from its ridiculous latency to panic button supers to terrible weapon balance and map design? Maybe we keep seeing the same PvP event with the same game mode and same bounties every day, not because Destiny is a PvP-centric game, but because Bungie is completely tapped in the creativity department? Because it's more profitable to copy and paste an event most people have long since grown tired of, than to actually attempt at coding a new, interesting event, be it PvP or PvE?
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Creativity? You've seen the Gjallahorn, Thorn or Ice Breaker. They have creativity. It's a young game. It's coming...Destiny
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Lol pretty weapons (although I've never been all that impressed with thorn's look) are great, but the lack of creativity I'm referring to isn't in the art department. It's in the folks in charge of coming up with new and interesting mechanics that make the game fresh and fun.
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The amount of time we spent on the medium is irrelevant entirely. The comparison is between the initial product cost and how much of a profit they made. I've had hours upon hours upon hours with low budget games that were finished right out of the box.