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Edited by scrylite: 1/13/2015 6:55:10 AM
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Why do people who still keep buying plastic CDs get to keep breathing my cleaner air? 2015 time to evolve... The future is digital licenses not shelves of plastic containers with shiny circles that get lost, scratched, stolen or sold to GameStop for nickels on the dollar. Hope you like STARBUCKS, because that's what every GameStop will become here in the next few years as they fade into the forgotten like blockbuster video. It costs the company money to make CDs in physical form, so if you wanted the Xbox one version as well they would of upped the shelf price higher. Digital licenses don't cost the company money and there is no risk of over producing.
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  • Because if I lose my account for some reasons or it get reset because of hacking I won't lose everything?

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  • Why ... How ..? Would you LOSE a digital possession other than hackers? If hackers take it than they hacked XBOX live too. The profiles associated with the licenses are strictly monitored and well kept. You can't use a profile you've signed into on one console on another that's not within a very strict physical proximity. I know because I tried to log into my friends to get a gun for him from Xur but he lives in Cali and I live in Texas. It locked his profile and booted me offline because the profile switched locations quickly across region. You'll scratch your CDs or Lose them before your profile gets touched by anyone other than you.

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  • Aahhhh well thanks for telling me I'm not very well informed of this stuff. Thanks for the info!

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  • If you really think that the physical cost of the disc is the reason, you're ignorant. The cost of mass producing the discs and their packaging is miniscule. When you buy a game, you're paying for the contents of the GAME. Not the physical product itself. That's why digital games are priced the same as physical. The cost of production just isn't significant The real reason is so people don't upgrade and then resell the disc.

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  • Edited by scrylite: 1/13/2015 7:22:07 AM
    Your stupid. Companies do care about the cost even if it's 3 cents. Every fraction of a coin affects the bottom line and if you think I'm ignorant you should ask yourself why Microsoft (one of the richest most powerful corporations in existence) decided to go with cold soder on the Xbox instead of the higher temp which at the time saved them roughly 15 cents per Xbox but was later known to be a Main contributing factor to the RED RING of Death (along with x-clamps and not keeping the fans running after system shutdown till temps had stabilized). It does matter, and I do agree it's a rights management issue as well. Keep in mind many if not most these companies are publicly owned. Microsoft for instance has a legal financial obligation to it's stock holders to maximize profits, and so do all publicly traded companies. They can't legally say oh it's just 3 cents... The owners which is the holders say absolutely not. I want my 3 cents.

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  • You're. Solder. Get it right before calling others stupid. And again, no, we're not moving towards a full digital market. The United States' networking infrastructure isn't good enough for that. The average download speed in the US is around 10-15 Mbps. That's GARBAGE. As games get larger, downloads take longer. There will always be a demand for physical copies of games. We don't need conspiracy talk about baseless theories. The OP wants facts. Not your opinion.

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  • Whatever monkey. Keep burning your poop.

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  • Edited by scrylite: 1/13/2015 7:42:22 AM
    Those numbers are flawed because it accounts all residents even those without Internet. Besides bandwidth is not a measurement of speed. It's a measurement of capable throughput or capacity. Example... If a 5 MBIT lane represents a one lane highway then a 20 MBIT is a 4 lane highway. More lanes means more capacity but the speed of the cars in the lanes is a constant. So true speed is increasing the speed of the cars. Gaming and gaming exclusively doesn't require much bandwidth it requires speed measured by pinging the host or server. 300 MBIT won't do much for gaming if your ping to Redmond servers is 500ms. 10mbit up and down with 50ms or less is ideal and would out game the 300mbit with 500ms. Bandwidth is more for streaming, torrenting, and networks with multiple dwelling residence. The higher bandwidth reduces the saturation effect on other applications in a busy network, and will reflect speed only through the prevention of the loss of it while moving large data.

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