What's really odd is that I sometimes have a friend over playing on my router (both hard connections) doing the same mission together and one of us will get kicked and the other won't... If it were my internet wouldn't we both get kicked simultaneously?
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That sounds like a NAT/port sharing issue. If you don't have certain things in place, the router won't know which console to send the return packets to from the internet. It might take long enough to figure out which device needs it, that the destiny servers assume host is offline or not on a good enough connection and kicks them. I had this problem too when people would bring their console over and we would play zombies or ME3 multiplayer. It works better with UPnP and port range triggering, but usually we need one of our other friends to host the game.
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The thing is it I get kicked periodically from destiny regardless to how many people are on my router... Even if its just me.... But I've hosted 4 people playing a game on four different consoles (back during black ops1 I think) and never had a single blip of an issue... I'm not a networking specialist and when I buy a console game it should be plug and play. It could also be that I only have DLS 3.0 (usually around 2.85mbs or whatever) but thats the best I can currently get.
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Perfect example. Yup, I allways thought these issues were more server policy related. The last 2 weeks I've had a lot less issues. Some new people have had more. It seems to shift from time to time.
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Yeah I would think both of you would be kicked if it was an issue with your internet not connecting to bungies servers. I feel like the issues aren't on our side because I'm hard wired to my router and play with an open nat type so I shouldn't have problems being disconnected but in the old console I couldn't play for more than 5 minutes. So I'm not positive why only one player is kicked haha bungie hasn't been known for the most reliable servers lately