Obnoxious caps on everything, be it glimmer, marks etc.
Arbitrary and needlessly complicated damage calculations/ damage values and lack of actual boss health figures. Yes it's done so folk can't calculate DPS and thus promote social gaming, but it's to an extent there might as well not be a numerical value assigned to damage...
This also affects exp for gear and general levelling up...
Speaking of which, levelling up being almost completely linear...
Armour rating and level being pointless in just about every game mode, since you are capped at the level that mode is set to.
The whole inverted difficulty of strikes and nightfalls - punishing those who have limited play time
Excessive and needless amounts of currencies to obtain anything useful in the game. Some requiring [b]two[/b] separate currencies...
Punished for exploring; invisible barriers, no go areas, empty spaces, boss style enemies in caves guarding jack and shit...
Punished for creative/efficient strategy when facing bullet sponge bosses.
The overly controlling nature of the game and bungie in general.
English
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Let's start with your first issue. What do YOU think the glimmer cap should be? Why does this promote a healthier gaming enviroment? What is the benefit to the games economy if you do implement it?
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Edited by Roudhouse Kick: 12/14/2014 1:02:52 AMThere's no glimmer economy to affect since a) you can't trade b) vendors don't run out of gear c) my spending of glimmer or lack thereof affects no one in this game BUT me. Glimmer cap forces you to spend on items you don't really need (the exact opposite of efficiency), perhaps I want to save up for a rainy day? Maybe I want to save up 100k glimmer for instance because I know Iron Banner is coming and I'd like to spend my glimmer efficiently? You know how much glimmer it cost to purchase IB gear last event? Well over 25k.... There shouldn't be a glimmer cap in the first place, but if there must be for data purposes (I remember reading something about this, a cap of some sort is needed due to how data is collected or something along those lines), at least let it be something big like Idk 50? 100k?
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Edited by D0CT0R_LEG1T: 12/14/2014 1:01:46 AM[quote]There's no glimmer economy to affect since a) you can't trade b) vendors don't run out of gear c) my spending of glimmer or lack thereof affects no one in this game BUT me. Glimmer cap forces you to spend on items you don't really need, perhaps I want to save up for a rainy day? Maybe I want to store 100k glimmer for instance because I know Iron Banner is coming and I'd like to spend my glimmer efficiently? You know how much glimmer it cost to purchase IB gear last event? Well over 25k.... There shouldn't be a glimmer cap in the first place, but if there must be for data purposes, at least let it be something big like Idk 50? 100k?[/quote] Well that's not necessarily true. There could be an inflation in the cost of items to make it relative to the amount you increase it by. However I do agree for the most part there isn't an economy. Do you think that it's possible that maybe they don't want you to just gather infinite amounts of glimmer. I could be wrong. What is your opinion on why they put a cap on it in the first place? Now let me ask you a few more questions.... Is there any downside to increasing the glimmer cap? If they increase the glimmer cap to...let's say 100k. Do you think it would be reasonable to assume that it still would create issues in the community?
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Edited by Roudhouse Kick: 12/14/2014 1:17:04 AMThere's a few reasons for the cap A) all data needs a cut off point - fine no problem; however I think it's intentionally lower.. B) ...to promote grinding; you'll have noticed by know anything that costs glimmer, particularly certain vendor gear, costs absurd amounts of glimmer. Like a third of your total cap... Granted, increasing this cap to say 100k, would inevitably lead bungie to hike/inflate prices up to 25, 50k which doesn't solve the issue. In which case, 50k sounds more reasonable. Keep the items priced as they are, boom everyone's happy.
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Alright cool see now we are getting somewhere So a few more questions about glimmer and then we can move on. I hope you made some coffee my fellow guardian cause I'm in this for the long haul. Do you think the cap on glimmer adds value to your purchases? Do you think it decrease impulse buys and almost (almost) force guardians to make better choices with their glimmer? Just to play devils advocate...what if they raised the cap to let's say 30k but decreased the drop rate by about 5% what if this was the system from the beginning? Would it have added more value to a currency that is by most standards pretty easy to come by?
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Edited by Roudhouse Kick: 12/14/2014 12:24:16 PMIt's more for convenience purposes rather than perceived value. You get glimmer for every activity; by having a glimmer cap directly affects your gameplay efficiency or min maxing in this case I'll give an example Let's say in 1 hour of gameplay, you can average; +300 rep +5k glimmer But If I have hit the cap 1 hour gameplay gives me +300 rep +0 glimmer So I'm getting less in that hour, making that hour less efficient and less as enticing to play. To circumvent this, yes we have currency vouchers as it were (resupply codes, house banners erc) which we can store in out vault for later use, fine no problem. But this seems in retrospect a poor afterthought to capping glimmer or rather capping it so lowly in the first place, Edit 1: perhaps if the gunsmith actually sold legendary gear or something actually useful in exchange for glimmer , the cap wouldn't be a problem since the value of glimmer becomes important. As it currently stands, the importance of glimmer is completely situational and dependant on the player. Whilst I admit this does lead to degrees of choice and allows for customisation options, it in turn reduces the actual value of glimmer to that of marks (a secondary currency), and not as an actual form of currency. In which case, there is no need for glimmer...everything might as well be marks.. Edit 2: I'll give you this, the conversation has been both enlightening and informative. Props to you for having the insight to both raise and continue it. :)
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Alright so for glimmer gap being at 25k: 1. Data has to be capped somewhere. Can't have glimmer billionaires breaking games. (I'm not even sure if that's what would happen) 2. The cap on glimmer encourages players to take more time when making purchases. 3. It gives players with less time to play a much easier time of staying in the glimmer game. Arguments against the glimmer cap. 1. It is a minor inconvenience to have a glimmer cap as it does make the hours played after the glimmer cap less efficient. 2. It is also does prevent players that have more time to play from being able to "stockpile" their glimmer for events such as the iron banner. Where they would just be able to grab the gear as they went along. So I may have missed one in the for or against column. If I did it wasn't a bias stance it was just me forgetting to put something there...don't kill me :(
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I don't want to jump in on your conversation because this is actually a meaningful one, however, I do want to add that the VALUE of glimmer is extremely important to a player like myself. You see, I wait all week for my free time to play Destiny. That free time ends up being maybe, MAYBE, three hours on Saturday and Sunday combined. I simply can't afford to buy frivolous items. I can't. It makes the game much more enjoyable to me. I've been scouting legendaries for weeks now. Which way do I go? Primary weapon? Armor with weapon buffs? Grenade recharge? The current valuation of the economy keeps me from buying random gear because the base is higher than what I currently own. Games that don't have this kind of valuation built in remove the whole reason for having gear in the first place! Borderlands drove me crazy with this! Every weapon was a throwaway! Long story short, for a player like me, the drop rate isn't high enough. I can't even see the cap, let alone touch it. I look at it like this, Destiny is not a game meant to encourage collecting every piece of gear. I want to craft my guardian. I am the weapon, and decreasing the value of gear would no longer allow me to craft the ultimate weapon.
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[quote]I don't want to jump in on your conversation because this is actually a meaningful one, however, I do want to add that the VALUE of glimmer is extremely important to a player like myself. You see, I wait all week for my free time to play Destiny. That free time ends up being maybe, MAYBE, three hours on Saturday and Sunday combined. I simply can't afford to buy frivolous items. I can't. It makes the game much more enjoyable to me. I've been scouting legendaries for weeks now. Which way do I go? Primary weapon? Armor with weapon buffs? Grenade recharge? The current valuation of the economy keeps me from buying random gear because the base is higher than what I currently own. Games that don't have this kind of valuation built in remove the whole reason for having gear in the first place! Borderlands drove me crazy with this! Every weapon was a throwaway! Long story short, for a player like me, the drop rate isn't high enough. I can't even see the cap, let alone touch it. I look at it like this, Destiny is not a game meant to encourage collecting every piece of gear. I want to craft my guardian. I am the weapon, and decreasing the value of gear would no longer allow me to craft the ultimate weapon.[/quote] Nah jump on in the water is fine. This is why I think the glimmer cap is necessary myself. I do think that maybe more meaningful items for glimmer may be a possible solution?