[b][i]CONTINUED[/i][/b]
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[b]PART TWO[/b]
Now for a series of IFs, or hypotheticals:
IF there are set patterns for notes:
--It may correspond, directly or indirectly, to a particular order in which we must kill the Gorgons.
IF the spire and Oracle notes correspond naturally with one another, or can be made to correspond via a certain set of circumstances that are able to be affected by the players:
--This may make a stronger argument for the existence of a hidden secret, whether or not it is in the Gorgon maze is as yet not known.
IF There are as many Gorgons as there are number and/or variations of notes played (i.e. the notes played are A, A#, G, Bb, etc):
--STRONGLY suggests that there is a secret hidden in the correlation of notes to number and position of Gorgons. There is no such thing as coincidence.
IF there are 7 Gorgons, or the number of remaining Gorgons (after subtracting those in the positions that correspond to the notes played by the Oracles and/or the combination of Oracles and the perfectly formed Spire tone are eliminated) equal 7 or 3:
--Come on. Bungie. 7 and 3. No. Such. Thing. As. Coincidence.
IF the re-spawn time of the Gorgons increases each time a Gorgon is eliminated in a particular order or under another particular circumstance as yet not known:
--This may strongly indicate that it is meant to allow the elimination of the necessary number of Gorgons to unlock the supposed secret, if not ALL Gorgons. It may be that if the re-spawn timer increases, the value by which it increases, whether it be constant or predictably changing between kills, may be used to figure out which Gorgons need to be eliminated in what order. I.E., one Gorgon is killed and it takes 30 seconds to re-spawn, the next Gorgon is killed and 35 seconds elapse before the next re-spawn, or another time that would appropriately accommodate the increase in time it would take to kill the next Gorgon based on the increase in time to kill because of the incremental health/resistance increase.
IF because of an increased re-spawn timer and a show by math that it IS POSSIBLE, however unlikely to kill ALL Gorgons based on the combination of optimum weapons employed, optimal damage done by hitting ONLY the weak point, and maximum damage done in the shortest amount of time:
--An attempt to kill all Gorgons should be made. If not for the unveiling of a secret, to have claim to the rights of being the ultimate badass in Destiny.
IF the Gorgons' health/resistance increase and wipe timer decrease reset when a Gorgon re-spawns:
--Could be meant to allow the elimination of the proper sequence of Gorgons without needing to deal with the incremental increase in health and resistance in all Remaining Gorgons once a Gorgon is killed.
IF the re-spawned Gorgon resumes the position of the vanquished Gorgon:
--Points to each Gorgon being individually identifiable by location, and thus lending importance to their physical position and thus leading to a possible correlation to a set code, i.e. the notes played by a perfectly formed Spire and/or the notes played by the Oracles.
IF the appropriate number of Gorgons can be engaged simultaneously and killed by either an individual player, or by a pair of players (depending on how many Gorgons must actually be eliminated: possibly dependent on how many and what notes are played by the Oracles/Perfectly formed spire tone) so as to eliminate all NECESSARY Gorgons simultaneously, therefore bypassing the health and resistance increases encountered by engaging Gorgons Separately:
--Correlates to the many Kabr-esque theories that you must be "alone but not alone" while taking on the Gorgons, as well as fitting in with Kabr possibly having inhabited multiple time-spaces whilt inside the vault, thus being able to engage multiple Gorgons at one relative "time." Also allows a team to bypass the increase in health and resistance in all remaining Gorgons once a single Gorgon is eliminated.
IF the Gorgons' positions relative to one another remains static:
--DEFINITELY lends importance to a Gorgon's individual importance in its given position, also possibly lending credence to the idea that their positions are important because they correspond to some code, i.e. the notes played by a perfectly formed Spire and/or the Oracles.
IF the Gorgons have individually identifiable traits that can be observed by a player IN THE GAME, whether it be physical or musical (possibly while patrolling, or when attacked):
--Same reasons of importance as all other questions involved with relative position of Gorgons in the maze. Also may tie into an order in which they must be killed independent of any outside code.
Keep in mind that I'm intelligent, curious and inquisitive, but FAR from perfect. Lol Some of my information could be incorrect, or I may have overlooked something. I'd REALLY like to see if we, as a community, can test these hypothetical situations and either prove or disprove them and their importance. Perhaps we could lay to rest once and for all the conspiracy theories about the Vault.
Don't let this thread die! We can do some real good by seeing this through. Let's knock it out. =)
English
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Edited by bazooka joey: 11/14/2014 4:57:10 PMI'd be down for a ps3 party to test it, 29 lock, with maxed horn Very experienced in raid, rng just hates me
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Edited by Colesbur: 11/17/2014 10:26:01 PMLook up the clan Immortals of the Void. We're PS3 and raiding constantly. Add me. My PSN is Colesbur. 29 warlock and 29 hunter. I feel you on the RNGesus hate.
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Edited by bazooka joey: 11/17/2014 10:34:07 PMI Run it with my clan, just can't get 6 that want to just look around for a while But I'll add ya tonight
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Edited by Colesbur: 11/17/2014 10:37:53 PMSounds good. We have two Templar checkpoints for the sake of loot and my group may need an extra person tonight.
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Sorry for the delay bud, sent req today
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Sounds good
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At almost 40 raids without the chest piece lol
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Damn, guys. Come on. Bump me!!
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