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originally posted in: Sprint and ADS
Edited by Jotaro Kujo PhD: 11/12/2014 2:35:32 AM
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A purely cosmetic "smart scope" is weird but I could get used to it given enough time. Sprint is an absolute no-no, even if there is a penalty for sprinting now. I thought four years of hate for sprint would have given its proponents a hint already.
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  • I have no problems with sprint

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  • If I may ask, why exactly do you support sprint (don't post skill gap because that was already stated in your OP)?

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  • Increases the speed of play, which IMO is better

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  • Except it doesn't. With sprint, base movement speed will ALWAYS be slower-no exceptions. Maps get bigger as well, so unless kill times are drastically decreased, the game will be slower than, say, 2v2 pistols in CE or 4v4 BRs on classic Midship.

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  • But the maps are not always enlarged and the movement speed not decreased. Don't make generalizations. Halo 5 looks to have smaller maps and fast base movement speed. Lolz

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  • Generalizations? That is a literal fact. In Reach's case, the only thing affected was default movement speed. But Halo 4 went even farther; [b]every single base map in Halo 4 was upscaled for sprint[/b], and control points were nonexistent. Plus, to emulate Halo 2's speed, the player movement had to be increased 20% or so from the default. Halo 5's maps seem to be continuing the trend of map elongation and less elevation differences. I mean good grief, Midship looks -blam!-ing enormous.

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  • Lol did you even watch the halo 5 gameplay? That map was small and designed for vertical play. The whole player movement system is based around vertical movement

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  • Edited by Jotaro Kujo PhD: 11/13/2014 2:51:23 AM
    Yes, I've actually watched it several times. Do you even know what I'm saying? I'm not talking about vertical movement because sprint or no sprint, it's largely unaffected. Hell I'm not even talking about any of the new abilities. [b]The base speed is still nowhere near as fast as Halo 2's[/b]. I've looked at the reveal side by side with classic gameplay videos and it can't-or rather won't-compare (added for confusion). That is my main issue with Halo 5; the answer to a speed boost does not necessarily have to be sprint. As for the maps, your point is moot. Out of the three maps seen so far, one of them is Hugeship, one is a relatively level paintball arena, and one seems to play like Skyline (that's not a good thing).

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  • Edited by RJ956: 11/13/2014 2:34:32 AM
    I think you are just an angry conservative fanboy. Halo 2's movement speed was not that fast. On top of that, you haven't even played Halo 5, you do not know for a fact that the movement speed is slower.

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  • And there you go with the ad hominem posts. I try to be reasonable and respectful, yet you call me a -blam!-ing angry conservative fanboy. Halo 2's speed wasn't as fast as sprinting, of course, but it's still the fastest in the series. BMS in Guardians is looking to be as slow as Halo 3's. Plus, none of us played Halo 4 before it came out, yet a lot of people could already tell that its movement seemed slow. This "you never played it, so you don't know" argument that I'm seeing a lot is incredibly flawed.

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  • Except that it isn't flawed. It stands true. Until you have had experience, hands on experience to be precise, you can not claim anything.

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  • Please tell me exactly where I said any claims could be 100% true. I thought I was already heavily implying that people could make an educated guess about a game, just as people can take a guess about a movie, book, or a test in school. I am making a hypothesis about the speed of the game, yet I have also presented irrefutable facts about maps and sprint to back that hypothesis. Simple as that.

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  • Irrefutable evidence? Lol please m8 try harder. None of your evidence can be taken seriously.

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