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Destiny

Discuss all things Destiny.
originally posted in:Respect The Goddess
Edited by Respect: 11/8/2014 5:07:25 AM
42

Should Supers be taken out of PvP?

Yes, take supers out

50

No, leave supers in

389

Create a separate playlist without supers

280

Supers do give our characters a unique play style, and it is fun to use. It also motivates us to score more kills and points to build our supers. Personally, i feel like they should keep the supers in the play lists that are already created, but create an entirely new play list that may be in crucible (like Salvage, that's only in play sometimes during the week). I feel likes we don't get to completely lash out on our weapons and test our true skill with our ranged primary weapons such as the Scout rifle and Pulse rifle. (Handgun and Auto rifles could be included as well, but i would prefer just the Scout and the Pulse- that's just me) Any one agree with me that Bungie should create a play list that only allows us to use our Primary- Scouts, Pules, (Handguns and Autos)? I mean think about it, no more randomly getting sniped and shot with campers with shot guns and snipers. Everyone is out on the battle field, putting their skill into play with their trusty primaries with out the worries or getting killed by supers. Edit: Please comment below; I'd like to know your personal option (:

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  • Edited by CaptainChortles: 11/7/2014 11:30:32 PM
    I want a Playlist where Supers only refill based on kills, there are half the ammo drops with half the ammo per drop and double grenade/melee cooldowns. That way you'd have to think tactically about when to use your grenade/special/heavy/super. Right now it's just Special! Special! Special... Super! Rocket! Rocket! Rocket! Pick up ammo from HMG guy! Rocket! Rocket! Super! Grenade! Special! Special! Special! It's not like anyone would be forced to play it. At the very least it would be a good mode for practicing your gunplay.

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  • Supers give additional competitive play. Get kills to charge your super, who can charge it first and get even more kills? I'd say keep supers in.

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    • Gr8 b8 m8

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    • Let's go hard core.

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    • I would rather a crucible where you get no respawns unless revived and once one whole team goes down match ends. Best out of 5. I feel it could be fun.

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      • Definitely a separate playlist would be fun

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      • One thing Destiny PvP is missing that should have been present, especially coming from Bungie, is a varied PvP playlist.

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      • Skirmish can be played at any time

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      • Nope, not as long as Fusion Rifles are present. You Fusion me, I Arc Blade you over and over.

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        • If you don't want supers play call of duty.

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          • Playlist with out supers sounds cool. We would still have our guardian's abilities, just with out the supers.

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          • create a new playlist. that will make most people happy. also get rid of the map. this will see how has skill and who doesn't.

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          • Separate play list with no radars, supers and orbs. That would be interesting.

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          • Would love to see a mode without supers. Even without them, everyone still has their own unique class grenades. Melee and skills. Shoulder charging FTW. lol

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            • Go slap yourself for even asking that.

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              • A separate playlist or event that suggests us being cut off from the Traveler's light.

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              • I'd love that idea! But then what about the different jump abilities and grenade s? A name for this mode: Carbon Copy CoD! (Joking) lol A fitting name though for it would be Ancient War or something referencing that's how people used to fight centuries ago

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              • Wouldn't mind seeing a non-super playlist but I don't see that happening anytime soon. Most people get a super an average of 2-3 times a match. I think this needs to be down to 1-2 times a match, depending on how well you play. I don't think you should have to get a 10 kill streak or anything but I do think it should he solely point based and not on a timer. And just get rid of orbs completely in PvP. If this game ever wants a competitive scene it is going to have to try to pin more focus on heavy ammo and map control and I think reducing the amount of supers one can get per game (baring a beasty round) and reduce the amount of special ammo that drops is a good place to start.

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                • Nope, but their should be a kilstreak to activate it

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                • They don't need to take them out because it is a major part of class diversity. They could make them more interesting though like the support supers so all the offensive supers aren't essentially "I win" buttons. They could reduce damage from instakills and add side effects to getting hit with supers unique to each one. This I believe will help with class identity and team play. What they really need, for both pve and PvP, is shield elements just like the enemies in PvP has. I think it would be awesome if we could customize our resistances to void, arc, and solar damage. That will just add to the fun.

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                • the game does not need supers in pvp with heavy ammo and special weapons ect....

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                • Pvp should just be taken out of the game it's a wreck the way it is it can't compete with cod or halo they need to take it out for a month or 2 and fix it up and re release it

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                  • Take out supers and we might as well be playing Call of Duty Futuristic Warfare.

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                    • No. Please don't ruin the game.

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                    • No, I feel they should take orb spawning completely out of PvP as that leads to games where supers are overused.

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                    • Competition. You and your team build your supers first, and dominate the enemy team. I can't wait until Iron Banner comes back out.

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