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originally posted in: LAN networking problem?
10/31/2014 10:02:55 PM
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Unless you have a second modem (not router), you are both on the same connection, regardless of wired or Wifi. Destiny takes up a lot of your connection with only one game running, so having 2 games on at the same time will put a lot of stress on the connection.
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  • Thank you for the quick reply! So can you tell me exactly how much data Destiny uses? When I check the broadband usage on Xbox One after playing Destiny for an hour, it usually comes up with around 150 mega bytes used. I don't download anything in the background while playing, but I sometimes use party chat.

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  • Over around 4 hours, my router reckons my console used 280MB in and 340MB out. That's roughly the same as your console says, 155MB an hour.

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  • Hmm, so Destiny is pretty bandwidth intensive.

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  • I'd hardly say bandwidth intensive. I use about 2.5GB - 3GB an hour watching Netflix. Although my connection is significantly faster than yours. http://www.speedtest.net/result/3270307705.png I'd recommend that you both try and connect via a wired connection if possible and make sure UPnP is enabled. You may also want to run some traceroutes to Destiny and check your latency. You can run a detailed network analysis from the network settings on your xbox one and check for packet loss although that will just be between you and Microsoft servers as far as I'm aware.

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  • First of all, your internet is damn fast, nice. I had run a detailed network statistic and it came up as about 210 latency and 0 packet loss. The speeds are about the same. I have checked my router configuration and it show that UPnP is indeed enabled. I am investigating port forwarding/tracking/triggering.

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  • Edited by Pure Potential: 11/1/2014 12:31:37 AM
    Your latency seems rather high do you live in a rural area? I'd not recommend port forwarding if you have multiple consoles running off the same connection. [quote]Port forwarding can be an incomplete solution at best if you have more than one gaming console behind your router – you may fix the problem for one console, while causing more severe issues for the other.[/quote] [url=http://www.bungie.net/en/Help/Article/11931]GETTING CONFIGURED: A GUIDE TO CONFIGURING YOUR NAT SETTINGS.[/url]

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  • No. I live in a residential suburb in Melbourne, Australia.

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  • As I don't think portforwarding will help you I'd suggest checking the manual for your router. If you don't have one hopefully a google search will result in a PDF for the manual. Check to see if you have some sort of QoS service and try and distribute the bandwidth equally between each console give them the same priority. You will probably need to add an IP reservation for each console unless you can assign the aforementioned things via the console's MAC addresses.

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  • Ok, I have the manual. There is ATM, IP, Ethernet and wireless QoS. For IP, there is: Flexible classification (ALG aided) IP rate limiting (two rate remarking/dropping) DSCP (re) marking TCP ACK optimisation Dynamic Link Fragmentation Per service class connection/resource reservation Do these refer to your suggestion?

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  • Edited by Pure Potential: 11/1/2014 12:58:05 AM
    If you have or can find an online copy of the manual link it and I'll have a look for you. Also if you know the version of the firmware your model is running that would also help.

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  • Here it is: http://www.alcadisispsolutions.nl/files/pdf/en/DS_TG797n-v3.pdf Firmware version is: 10.3.V.8

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  • Unfortunately that's more of a summary for your router than an actual manual. I was really hoping for more detailed information. I'm not familiar with that brand or the type of architecture they use so I'm not comfortable making specific recommendations as I'd hate to cause more issues for you. I'd recommend contacting your ISP or perhaps the routers manufacturer support line if that is a personal router.

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  • Ok, I understand. Thank you for the effort and support though.

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  • I'll have a read and get back to you. I'm just about to help some people with the raid and then I'm going to bed but I'll try and respond in the morning.

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  • That's funny because it's only 12pm here. Thanks heaps anyway.

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  • I think it's to do with its use of p2p for low priority common areas, like tower or patrols. It's the down side of online persistent world games, you need to keep talking to the server, and in destiny's case, other peers.

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  • Yeah, I've noticed that those areas in the game are prone to the majority of my error codes.

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  • I don't know the numbers

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