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10/29/2014 6:55:39 PM
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No. The mechanic will not work. If there is a set number of items to drop I would immediately be running clan raids and have everybody but the fire team leader drop just before the kill. Rinse and repeat. 6 people-6raids-tons of loot each. Instead of making such a convoluted mess why not just put trading in the game and allow equal chance for getting another classes gear. It would expand the loot table and stop rampant dismantling.
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  • Not sure how that makes sense. There are safeguards that can be set against spoofing gear on d/c. Is that your only issue? The mechanic works flawlessly in plenty of other MMOs, I don't know why this would be different.

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  • Not in instanced gameplay. If this was adopted universally with whatever 'safeguards' solo play would be obsolete, plenty do nightfall alone. You're proposing a huge change regardless. Trading+expanded loot tables solves all the RNG lockout issues and doesn't require the entire game to be rewritten. If this is strictly for vog then it is just a bandaid anyway.

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  • How is an opt-in, opt-out on RNG any more of a change than implementing an entirely new trading system?

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  • New screens to control loot distribution with the party. Mechanics to decide what happens if somebody dcs without making a selection. Limbo for the loot to be held while rolling. Delivery method after. Take your pick. At this point I'll leave it at this since we obviously don't agree; I just don't like it :) Trading is pretty much already there. You can use the vault, which mechanically is about the same from the design standpoint.

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  • You make valid points, I'm just trying to hash out any issues.

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